Di more glass

@Darkplate Idk if you know about this bug, but unfortunately we cant hold these items in our inventory lol
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26 Replies
Darkplate
Darkplate3w ago
That is 3 StealPlates strange in recipe it is correct but not in game will have to figure this one out thanks for notifying me if tyou use the one with the same name next to it is the correct one. I will have to trace out what is pulling in the bad one Woot I found the issue where the recipe was reversed it will be fixed in the next update ^^ @Carter McCarthy Fixed the issue with the DI Pillar Small Norm TronVert that was found by Carter McCarthy Version 3.9.2 Also fixed the holos in the last revision
Carter McCarthy
Carter McCarthyOP3w ago
Discovered a new visual bug with the update, although it's great we can see the walls when placing them now, however there is a ton of Z Fighting even on it's own, first image is the placed wall behind the hologram, Second image is of all the walls that are effected by this glitch, also, the Rooves can not be painted they always stay pure black no matter what they are painted as, the only Wall not effected by this are the Thin Glass Walls
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Darkplate
Darkplate2w ago
i found out on the last update that the color does not show all show blackon solid walls yet the refections on the parts show the color it is supose to be. I am currently trying to figure our what is causing that. It is like the 0,1,2 data colors are not showing up yet i do the secondary colors and they show up right away i am not sure why the 3 data channels are not sending to the material but does show in the reflection the material has not changed since U7 so this is strange Once I find a solution it will resolve btw it is only happening to the shiny ones the SF versions are working fine I may have to place all to the SF non shiny versions and the shiny full walls to the secondary channels to sold it for now if any modders know why you can swatch a color and only shows in the reflection i would like to know why I found out why the shiny material was not working correctly and was only showing in reflections. I had to check the box for dual sided material and all works not. I checked the shiny wall back to pri and just uploaded the fix It should be fixed on last update i am still have issues now on what way they are facing for placement so i may have to make a special hologram
Carter McCarthy
Carter McCarthyOP2w ago
okies, thx for the fix and sorting it out so quickly, I'll give it a test okies, tested all the items; Foundations (Reg, Rounded and Triangle), Pillars (Large and Small), Window Walls, Ramps and Plain Walls (Shiny, Glow, Stained, Glass no edged, Glass and Thin) are all working Perfectly now, Awesome work. however on the Dynamic Window Panel Solid the glass is just clear (I do like this though makes painting it much easier as im usually using the Stained windows just to make the glass anyway) the Stained and Glow versions of this one are Fine, with the Hex Windows, the Stained and Solid Windows look exactly the same, Glow is Fine other than these Minor issue (which personally I dont mind as i dont use the Hex windows much and prefer the clear glass look) these are trivial matters oh, one more thing, I've noticed with the Rooves that the snap point the the tilt of the window is in the middle and not on the end, postng pics now to show you what i mean
Carter McCarthy
Carter McCarthyOP2w ago
this image shows the issues mentioned with the Walls
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Carter McCarthy
Carter McCarthyOP2w ago
This is the issue with the Rooves, they are all snapped to the top of the Foundations under it
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Carter McCarthy
Carter McCarthyOP2w ago
these are now snapped to the edge of the foundation, i hope this shows the issue i was trying to explain earlier better
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Charixfox
Charixfox2w ago
Interjecting here: The update of this mod also stopped the recently-updated and troubleshooting-reinstalled Windows Dedicated Server from failing on all mods altogether.
Darkplate
Darkplate2w ago
oh they moved the snapping points... OK will have to shift those down fro the roofs if you want clear normal glass use Black on Sec color i will try to fix these on the weekend when i am home uploaded the fix so all good now let me know if there is any other please attached logs
Darkplate
Darkplate2w ago
Confirmation it works. No crash. Make sure all the mods are on the server and client
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DayJobT
DayJobT2w ago
Appreciate this
Charixfox
Charixfox2w ago
Woots!
Darkplate
Darkplate2w ago
I have 2 satisfactory clients and a dedicated server and always test my mods before release
Charixfox
Charixfox2w ago
Thank you for the amazing things you do. The server update broke things, and your update on the 10th fixed that break.
Darkplate
Darkplate2w ago
I do miss some things and so i am glad this new feature that lets us know if there is an issue so i can fix it we may have one more satisfactory update this tuesday then they are on break for like a month the bug that got me the most was the color part of the shiny walls. It would not change from black but the reflection showed the colort i was like WTF found out they now require dual side materials easy fix but drove me nuts Enjoy I think i got all the fixes done. Now i need to figure out how to extract the new mesh for the new windows to add them in with the color and glow versions FModel is not exporting it like UModel did I have a lot more i would like to add to more glass like the triangle wall and new 1.0 glass I love this community and I will try to keep my mods updated for all to enjoy.... when i find time to do them
DayJobT
DayJobT2w ago
Thank you
양재완
양재완3d ago
how to use this mod? I cant find it
DayJobT
DayJobT3d ago
Any reason why the "solid" version of walls/glass show as half black all the time? The color is split down the middle of the wall and the left half is always black no matter what.
Carter McCarthy
Carter McCarthyOP3d ago
ocne you install it, you'll find the Milestone in Tier 2, it doesn't cost anything to complete, once you complete the Milestone then a new Tab will be near the top of your build menu and all the parts are in there that was patched in an update, so it should be fixed, try uninstall/reinstalling the mod to get the latest version
DayJobT
DayJobT3d ago
Will try that
DayJobT
DayJobT3d ago
Issue with color/skin on plain walls: I removed the mod using SMM and confirmed it removed it from my local mods folder and the dedicated server mod folder. I did this after I had stopped the server. Then I added the mod back and confirmed the version is the latest 3.9.8 (which it was before I blew it away also). I then restarted the server and rejoined the game and build a PLAIN WALL SHINY, and the issue remains as you can see in the screenshots. I confirmed this on both a local single player save and the dedicated server save (both have the issue). Do you think I need to delete many things or edit something in the calculator tool?
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Darkplate
Darkplate3d ago
I tried but I cannot duplicate your error
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Darkplate
Darkplate3d ago
and the fact that is a square and it is really 1 triagles in that face really baffles me. it could be a reflection that is the only other thing i can think of
DayJobT
DayJobT3d ago
i built a few randomly in the world and its the same issue. If I change the color, only the non-black part will change. Left half is always black. I am going to assume I have to remove all mods and all back one at a time to find issue.
DayJobT
DayJobT3d ago
I figured it out after removing all mods including this one, and adding only this one back. Issue is tied to if I build any of the plain walls on anything that is not aligned to the world grid, then it will have this broken black coloring. In this image, you can see a few walls made that are aligned to the world grid but a few walls at different angles "off-the-world-grid". I can also recreate this issue by building on the grid, but then pressing H and adding any amount of rotation (thus making it off grid I guess).
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DayJobT
DayJobT3d ago
green arrows point to walls attached to foundations aligned to the world grid, while the yellow were attached to foundations randomly positioned. I also confirmed this is not a dedicated server issue and can repo in a local save also.
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