I
iTeachChemā€¢2mo ago
flower

2D moshun

no idea how to even approach this ... i feel that the question giving us "hits the plane perpendicularly" has some use just that WHAT IS TRYING TO TELL US
No description
52 Replies
iTeachChem Helper
iTeachChem Helperā€¢2mo ago
@Gyro Gearloose
iTeachChem Helper
iTeachChem Helperā€¢2mo ago
Note for OP
+solved @user1 @user2... to close the thread when your doubt is solved. Mention the users who helped you solve the doubt. This will be added to their stats.
Gamertug
Gamertugā€¢2mo ago
just think about it , it hits the plane perpendiculalrly and also the plane is at angle 45 degree , if u resolve the speed component at that uh plane part Vx = Vy try thinking from there Vx = Vy by resolving the vector Vcos45 and Vsin45 and they are equal
flower
flowerOPā€¢2mo ago
at the instant it is about to hit the plane??? nahh didnt get your point ok one approach i did get was applying Kinematics equation for Vy but i would need T and T needs Uy but Uy is 0 šŸ’€ cant use Ux wo to dhundhna hai
hardcoreisdead
hardcoreisdeadā€¢2mo ago
Ux=Vx=Vy let it fall height h then Vy= root(2gh)
flower
flowerOPā€¢2mo ago
oh yea
hardcoreisdead
hardcoreisdeadā€¢2mo ago
and length of plank = (10-h)cos45
flower
flowerOPā€¢2mo ago
for about motion under gravity ok ji ill try once
hardcoreisdead
hardcoreisdeadā€¢2mo ago
aaye toh batana i am not sure too
flower
flowerOPā€¢2mo ago
bhai time of flight be giving problem ok as a move in desperation i took a look at the solution and they resolved the axis along the plane(why did i not do that) and then did all the calculation taking g ka components and all gonna proceed with that bruh this makes no sense idk im gonna go to eat smh i cant think straight
hardcoreisdead
hardcoreisdeadā€¢2mo ago
uss se aa gya?
Gamertug
Gamertugā€¢2mo ago
That's legit what I said Wait nvm Yes
flower
flowerOPā€¢2mo ago
idk i was down to eat then got to work for tommrow(school jaana hai šŸ˜­ ) ab leke baitha hu wapis give 10-15 mins its been a while since i picked up 2D wel it wasnt understandable bhai tune likha kya tha matlab kya tha šŸ’€ did that idk what i was doing but nahi ha yupp 18 ho gaya
Gamertug
Gamertugā€¢2mo ago
i meant to say that when you resolve vector at the point when particle is touching plane , Vx= Vy so thats an extra equation which helps ig
flower
flowerOPā€¢2mo ago
yea yea absolutely correct dude ok so i got u so if i want OB i can say that OB will be the displacement along X in time t t= u/g but i am not getting the anser
Gamertug
Gamertugā€¢2mo ago
no thats AB , displacement along x in time T , and its not even AB tbh it goes down as well
flower
flowerOPā€¢2mo ago
wat wat wait uhh its uh wait 10cos45 + the range of the projective from initial to the final point along the X direction of incline just a sec
flower
flowerOPā€¢2mo ago
No description
flower
flowerOPā€¢2mo ago
X is along the incline getting 25/root(2) what am i doing wrong
Gamertug
Gamertugā€¢2mo ago
you can try one thing idk if it will work , when u break the component at the plane and vx = vy find out how much time it took
flower
flowerOPā€¢2mo ago
u/g
Gamertug
Gamertugā€¢2mo ago
then u can use that to calc the distance subtract that from 10 and u get hieght and then use trigo to get OB
flower
flowerOPā€¢2mo ago
No description
flower
flowerOPā€¢2mo ago
one sec so basically
Gamertug
Gamertugā€¢2mo ago
calc the distance it travlled down , subtract that from 10 and use trigo
flower
flowerOPā€¢2mo ago
okk gib minutes wait wdym travelled down??? travelled down along the incline like uhhh man i have to clikc photos then send to laptop and then upload here
flower
flowerOPā€¢2mo ago
@Gamertug
No description
flower
flowerOPā€¢2mo ago
this> ??
Gamertug
Gamertugā€¢2mo ago
yes calc that and subtract from 10
flower
flowerOPā€¢2mo ago
bro how
Gamertug
Gamertugā€¢2mo ago
to get height
flower
flowerOPā€¢2mo ago
everything i have is along invline thi isnt along incline why would i create new values for the same sub question
Gamertug
Gamertugā€¢2mo ago
what
flower
flowerOPā€¢2mo ago
like
Gamertug
Gamertugā€¢2mo ago
we know "u" and at the point it touches plane Vy = u Vi = 0 a = g we can find s
flower
flowerOPā€¢2mo ago
ayo why u=0??? u=v no?? it is already being shot with some velocity how can we take 0
Gamertug
Gamertugā€¢2mo ago
sorry i meant (Vi)y = 0
flower
flowerOPā€¢2mo ago
oh ok
Gamertug
Gamertugā€¢2mo ago
we applying eqn along y
flower
flowerOPā€¢2mo ago
yea yea one sec bhai nahi aaya šŸ’€ lemme send my working 2 mins oh wait wrong value liya maine nahi aaya to phir bhi nahi
Gamertug
Gamertugā€¢2mo ago
lemme try and solve
flower
flowerOPā€¢2mo ago
thiss
flower
flowerOPā€¢2mo ago
No description
Gamertug
Gamertugā€¢2mo ago
u = 10root 3/2 is correct ?
flower
flowerOPā€¢2mo ago
now that i see it uhm its 10root 2/3 im an idiot
Gamertug
Gamertugā€¢2mo ago
....
flower
flowerOPā€¢2mo ago
isliye mere number nahi aate
Gamertug
Gamertugā€¢2mo ago
same bhai bahut silly mistake hota hai
flower
flowerOPā€¢2mo ago
;-; aa gaya thanku ji i sometimes wonder nahh chodo thanks @Gamertug @
Gamertug
Gamertugā€¢2mo ago
what np
flower
flowerOPā€¢2mo ago
@hardcoreisdead +solved @Gamertug @hardcoreisdead
iTeachChem Helper
iTeachChem Helperā€¢2mo ago
Post locked and archived successfully!
Archived by
<@964432960197632059> (964432960197632059)
Time
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