C
C#4w ago
Asriela

Help with test results

Hi everyone, I failed a technical interview test and would like to understand my mistakes better. I was told I need to improve in the following areas: 1. Code documentation : In my repo you can see I did my commits and while I feel I wrote good commit comments, I am trying to understand what it is that I did wrong here. 2. Design patterns : I don't understand how I was suppose to implement design patterns in questions that asked for very basic code implementation and how and where I was suppose to implement design patterns. 3. Unity-specific optimisations: I don't understand where I would have implemented optimisations with such limited code requests. Thank you for any help you can provide. Here is the repo: https://github.com/Asriela/Test
GitHub
GitHub - Asriela/Test
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3 Replies
HtmlCompiler
HtmlCompiler4w ago
this is one of the longest csproj i have ever seen; are all unity projects like this? anyway there is an error in readme.md: depricated (and implimentation, and some other words) also do you need to commit files like ilpp.pid? also there's a ton of dlls committed oh and there's PackageCache how big is this folder
eskie
eskie4w ago
The inconsistent spacing and lack of organization in 1.2, 1.3 would already have me on edge. But 2.3 is the first one that immediately screamed "do not hire" to me. Starting a new coroutine every frame in Update() illustrates a fundamental lack of understanding. That being said this test is kind of dumb, I wouldn't feel too bad. You probably dodged a bullet.
Asriela
AsrielaOP4w ago
That was an accident I know what a coroutine is , funny i shot myself in the foot by adding something they didnt even ask for. What do you mean by lack of organization?
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