Help with test results
Hi everyone, I failed a technical interview test and would like to understand my mistakes better.
I was told I need to improve in the following areas:
1. Code documentation : In my repo you can see I did my commits and while I feel I wrote good commit comments, I am trying to understand what it is that I did wrong here.
2. Design patterns : I don't understand how I was suppose to implement design patterns in questions that asked for very basic code implementation and how and where I was suppose to implement design patterns.
3. Unity-specific optimisations: I don't understand where I would have implemented optimisations with such limited code requests.
Thank you for any help you can provide.
Here is the repo: https://github.com/Asriela/Test
3 Replies
this is one of the longest csproj i have ever seen; are all unity projects like this?
anyway there is an error in readme.md: depricated (and implimentation, and some other words)
also do you need to commit files like ilpp.pid?
also there's a ton of dlls committed
oh and there's PackageCache
how big is this folder
The inconsistent spacing and lack of organization in 1.2, 1.3 would already have me on edge.
But 2.3 is the first one that immediately screamed "do not hire" to me. Starting a new coroutine every frame in Update() illustrates a fundamental lack of understanding.
That being said this test is kind of dumb, I wouldn't feel too bad. You probably dodged a bullet.
That was an accident I know what a coroutine is , funny i shot myself in the foot by adding something they didnt even ask for.
What do you mean by lack of organization?