Crashing when attempting to join MP

Assertion failed: mInventoryStacks.Num() > 0 [File:C:\BuildAgent\work\b731a33f2a691e17\UE4\FactoryGame\Source\FactoryGame\Private\FGInventoryComponent.cpp] [Line: 1173] Inventory need IS this a mod crashing me ?
Solution:
We found that if you remove the mod when a new person joins and gets items in their inventory then it can be restarted and the mod added back in.
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9 Replies
Acxd
Acxd4w ago
>debug
FICSIT-Fred
FICSIT-Fred4w ago
We need more information to help you. Before launching the game again, open the Mod Manager and use the "Generate debug info" option, then send the zip file produced in #help-using-mods. This ensures that your help request won't get buried and forgotten in other, non-help channels! If you need to access older log files, see https://docs.ficsit.app/satisfactory-modding/latest/faq.html#Files_Logs
FICSIT-Fred
FICSIT-Fred4w ago
SMM Version: 3.0.3
Game: WindowsClient CL 379322 from steam
Path: `d:\SteamLibrary\steamapps\common\Satisfactory`
Command Line: cmd /C start steam://rungameid/526870-NO_EOS_OVERLAY
SMM Version: 3.0.3
Game: WindowsClient CL 379322 from steam
Path: `d:\SteamLibrary\steamapps\common\Satisfactory`
Command Line: cmd /C start steam://rungameid/526870-NO_EOS_OVERLAY
-# Responding to Key Details for SMMDebug-2024-11-24-20-14-48.zip triggered by @dabeeve42
Acxd
Acxd4w ago
Try without ContainerScreen mod
dabeeve42
dabeeve42OP4w ago
I am trying to join a game that is running with it for other users. Should I still remove it?
Acxd
Acxd4w ago
That mod isn't MP compatible, so all users must remove it
Solution
dabeeve42
dabeeve424w ago
We found that if you remove the mod when a new person joins and gets items in their inventory then it can be restarted and the mod added back in.
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