SMM not able to download/install mods
I was selecting new mods and SMM was not able download/install mods; posting debug
76 Replies
Automated responses for DJTQ-0616 (1008202493471244399)
nullschematic
(Known error
nullschematic
) Note to mod developers: the mod Easy_Recipes is attempting to register a null schematic, as of SML3.6 this is no longer a crash but should still be resolved. This could be caused by leaving a null entry in the list, or by referencing content from a mod that is not loaded at runtime.Key Details for SMMDebug-2024-11-24-14-43-48.zip
that is the message i'm getting for even attempting uninstalling mods/any
It looks like you have not yet generated the debug info file!
Please do as the mod manager requested. Click the "Generate debug info" button and send the zip file in #help-using-mods otherwise we will not be able to help you!
-# Responding to
pleasegeneratedebuginfo
triggered by @DJTQ-0616Automated responses for DJTQ-0616 (1008202493471244399)
nullschematic
(Known error
nullschematic
) Note to mod developers: the mod Easy_Recipes is attempting to register a null schematic, as of SML3.6 this is no longer a crash but should still be resolved. This could be caused by leaving a null entry in the list, or by referencing content from a mod that is not loaded at runtime.Key Details for SMMDebug-2024-11-24-14-49-05.zip
-# Responding to
Key Details for SMMDebug-2024-11-24-14-57-44.zip
triggered by @DJTQ-0616SMM not even attempting try to install mods even after clearing out the cache
what is really messed up that the mods are loaded from SMM but not the new ones
not even check for updates in the SMM
Automated responses for DJTQ-0616 (1008202493471244399)
nullschematic
(Known error
nullschematic
) Note to mod developers: the mod Easy_Recipes is attempting to register a null schematic, as of SML3.6 this is no longer a crash but should still be resolved. This could be caused by leaving a null entry in the list, or by referencing content from a mod that is not loaded at runtime.Key Details for SMMDebug-2024-11-24-15-21-40.zip
Automated responses for DJTQ-0616 (1008202493471244399)
nullschematic
(Known error
nullschematic
) Note to mod developers: the mod Easy_Recipes is attempting to register a null schematic, as of SML3.6 this is no longer a crash but should still be resolved. This could be caused by leaving a null entry in the list, or by referencing content from a mod that is not loaded at runtime.Key Details for SMMDebug-2024-11-24-15-21-31.zip
its saying one of the mods are loading at all in the smm but its not enabling, installing, uninstalling nor updating them...
i discovered it while attempting to install a mod
Automated responses for DJTQ-0616 (1008202493471244399)
nullschematic
(Known error
nullschematic
) Note to mod developers: the mod Easy_Recipes is attempting to register a null schematic, as of SML3.6 this is no longer a crash but should still be resolved. This could be caused by leaving a null entry in the list, or by referencing content from a mod that is not loaded at runtime.Key Details for SMMDebug-2024-11-24-15-34-44.zip
just by turning off/on mods it comes with that
mods are not even attempting to load in the game
-# Responding to
Key Details for SMMDebug-2024-11-24-15-41-30.zip
triggered by @DJTQ-0616Automated responses for DJTQ-0616 (1008202493471244399)
nullschematic
(Known error
nullschematic
) Note to mod developers: the mod Easy_Recipes is attempting to register a null schematic, as of SML3.6 this is no longer a crash but should still be resolved. This could be caused by leaving a null entry in the list, or by referencing content from a mod that is not loaded at runtime.Key Details for SMMDebug-2024-11-24-15-34-44.zip
-# Responding to
Key Details for SMMDebug-2024-11-24-15-56-44.zip
triggered by @DJTQ-0616trying something
uninstalling all mods then reinstalling them
-# Responding to
Key Details for SMMDebug-2024-11-24-15-59-44.zip
triggered by @DJTQ-0616You have some mods that were deleted by the author. The error you see in SMM mentions minerplus, but there might be more, I can't check on the phone
Those mods should show up in red in SMM and say that they have been removed from ficsit.app
thats whats its saying and i was looking for in the SMM and i just manually deleted them from the mods folder and SMM still registering that they exist even restarting SMM
its very odd
Looks like minerplus's display name is something like "belt and miner"
I went through this all the way, yet they show up disabled and enabled
belt and miner; BAM belt and miner
thats....SirDigby's mod i think
but again SMM is acting weird....
i think the SMM is keeping a cache via SSD/HDD and its saying it installed even though the mods were deleted manually by user possible the SMM needed a good kick in the can
YEP thats what it was
able to download mods
The mods folder is just the result of SMM, not what SMM uses to keep track of mods
You deleting the mods folder has no effect on SMM
downloaded....LOL download
Could be like you said the mod maker deleted his mod but it was a lock file in the appdata folder and i cleared that via cache
what did you do in appdata that made it work? getting the same error for any install
Just check your installed mods list in SMM and uninstall any which are red
I also have this issue, when I checked for red mods only the ones by 'Moidu21', SMM says no longer on ficsit app, not that they're incompatible.
yes, authors deleting their mods from ficsit.app means SMM can't verify that their version is compatible
this is why people are strongly discouraged from deleting their mods
clear the appdata folder via ficsit folder clear it all incase of outdated mods, but you have uninstall the mods that you currently have but make sure that you favorite them so you know which ones that you have...
im sorry i got back late alot of shit came u[ which takes higher priority....
But that doesn’t mean the mod won’t work.
so in other words if the mod maker removed their work yes it does work but you will no longer receive updates on it...
It may not mean that they're not compatible with the game, but they have become incompatible with SMM.
but when the game updates you will have issues...
Maybe he will continue to update it but outside of the ficsit app who know
maybe but it will the smm will not list it...
Fundamentally the mod can't work reliably for almost everyone, so I doubt it
or the mod maker got busy or something else came up like RL stuff or he/she just gave up there are many possiblitys
it's not a case of "there are bugs to be fixed" - it's "the way this works cannot work"
Work for me 😂
did you ever do a test to see if you were actually getting the throughput advertised? because I never saw anyone test & get the advertised throughput except moidu - and we saw multiple corrupted saves by conveyor handling due to the mod
Yeah for me the throutput is ok trying by emptying 12000 item with his 12k belt and it tooks 1 minutes as excepted
And for now no corruption
Well, looks like you're lucky 😆
@sjhoward maybe because i have a high end computer
Plenty of people with high end PCs had issues, nobody's sure exactly why it's fine on some and not others
game it self only does allow 2000 items per minute, and yes lucky but the smm will return error of null which it either hass been removed or moidu
and fundamentally - if a mod has a chance of bricking your save, and the author isn't willing or able to fix that, the mod will be marked as broken. Moidu chose to delete it and leave, instead of allowing that to happen. ¯\_(ツ)_/¯
thats true
When i read the issue i understand why he leave while some other author blame it so he juste leave
But when i search issue related to belt speed i don't found any so their probably many user like me that have no issue
maybe so but it will cause issues in the future to game updates as in crashes
Not hitting advertised belt speeds is a much smaller issue than bricking people's saves
he certainly let it happen to many
mods marked as broken are still downloadable and usable, it just warns users that they may encounter issues - moidu apparently didn't find that acceptable
Yeah but at least he left his release on github
github is for much many other stuff....but again SMM does not search around on github only ficsit site
Yep but you Can manually re add it to not break the save
which adds issues to SMM; maybe so it will if you can keep up to date....
The game itself has a limit on item transfer on conveyer belt, yes its faster but it will cause issues in game to lose items... I was disappointed when he just got up and left...definitly corrupted my saves and the game itself had a hard time loading which took me 10 minutes to load a save
C++ programming is alot harder than you think, I have seen the works of other, its not easy....
I never Said that was easy i just Say for me no issue as far i see
but if come across issues with SMM then you know where to refer too....
While i re add it manually smm don't know it was installed so no more error on smm until the game update break mod again
but again it will not load with SMM because SMM is a Launch manager; so chances are yes it will work but sometimes it doesnt work.... there are many factors...
I discovered it yesterday trying to figure the cause why SMM was not updating....
Currenly i replace all miner with Mega Miner, hope the author didn't do same
Solution
I had to restart a new world because too much work was done...
All that SMM does is place files where they should go, all the mod loading is done by the engine
Until the mod breaks, having it there untracked by SMM should still work, but SMM won't remove it when turning mods off, or choosing a different profile, so you should keep that in mind if you do that