Universal Machines Losing Program
@AndreAquila
Been building Blueprints, and when I went back to continue, a test machine that I was running lost the program, almost like it did not save for some reason.
Got other Machines running just fine still... even then, went into the Mod and deleted the contents of the RecipePatches... that did not help.
16 Replies
😦 Hmmmm.. after the files generates, it should always save when you restart the game... at least like: With the files, set the machine, save, restart the game, should work.. Is that not working ?
Nope... But the recipes that I got set thanks to Blueprints are still going strong.
But I guess that's because they are tied to the BPs instead of the save itself?
Did let the files Regen, like it prompted after I deleted the ContentLib files
(sorry for continually bringing ya problems! 😅)
Argh, Im sorry for those bugs in these new versions...
But Interesting, the univesal machines built with blueprints, it saves, when you reloads works ok?
But Interesting, the univesal machines built with blueprints, it saves, when you reloads works ok?
That's what it seems like! I checked a few places BPs... They're still going! (Granted I have not checked ALL of them, since they're scattered across the map)
(yeap! just confirmed a few more are functioning fine!)
i couldn't reproduce the recipe going away, maybe it is a problem with an specific recipe that bugged? I will try reload the game few more times to see if it lost the recipe
Vanilla recipe?
I'm using those out of the Packing Expansion mod
Maybe that's it.. modded recipes for some reason..
I first noticed things not sticking with Packing's "Iron Plate" recipe... But I tried the same in Compact Machines and it stayed
!!! hmmmm.... did you installed packing after the universal machine?
shouldnt be it, no...
I dunno if it matters.. since all these mods were loaded into a new save
these packing recipes should be in the /RecipePatches/ folder too... Maybe it doesnt create the files for the packing expansion for some wierd reason :S
Want me to send you my mod list file? See if ya can narrow it down or something?
I checked... The files are there! Which is effed up IMHO
😮
hehhehe
those files just adds the build universal to the recipes, to load it sooner, and to not loose the programing for the buildings
https://i.imgur.com/tmAC7K6.png
But apparently it's not working.
Ikr! 🤔
@Andre Aquila <Aquila Industrial>
Played around with UM again...
Seems to ONLY not load program when loading a save straight from startup.
BUT, if I exit to main menu and go back into the save, the program is like I never left it!
while it is an annoyance... it is encouraging 🙂
Hmm, aarghh.. strange but very good to know! 🙂 i have to fix it for good
Eagerly Anticipated! As well as the FicZIP packs! 😄
@AndreAquila
hate to keep sending these to ya! Yeesh!
Anyway, I just found that UM is not picking up ANY of the Converter Recipes, Vanilla or otherwise.