vulkan shaders take way longer to precompile than on steam deck
title basically, why is this the case?
3 Replies
compiling them is cpu dependent, it can also be skipped for the vast majority of the games
I assume this is only something you should let precompile if you are using the Vulkan API for the game? Which isnt as often used as DX11/12?
skip unless you get stutters in the game, in which case you might have to let them precompile, if that does not help then the stutters are caused by the game.