vulkan shaders take way longer to precompile than on steam deck

title basically, why is this the case?
3 Replies
HikariKnight
HikariKnight5mo ago
compiling them is cpu dependent, it can also be skipped for the vast majority of the games
AlexxTheGreaat
AlexxTheGreaat2mo ago
I assume this is only something you should let precompile if you are using the Vulkan API for the game? Which isnt as often used as DX11/12?
HikariKnight
HikariKnight2mo ago
skip unless you get stutters in the game, in which case you might have to let them precompile, if that does not help then the stutters are caused by the game.

Did you find this page helpful?