Auto and Free Power Shards mod Problem.
I like this mod is is nice but i encountered a big problem that i have no fix for now.
I was working with the Blueprint designer to create a blueprint and when i look into inventory i was having like 1000 Power shards wich i cannot delete or do anything to them.
A recipe would be nice to make them into power slugs or better yet to delete them or both.
9 Replies
Put everything you don't want in a container, save it, load your save file on SCIM and then right click on the container and clear its inventory
>scim
[SCIM] Satisfactory - Calculator
Satisfactory helper to calculate your production needs. | Gaming Tool/Wiki/Database to empower the players.
Maybe @Andre Aquila <Aquila Industrial> will make an update to the mod with a recipe to delete them. Like 1 Power Shard input - 0 Power Shard output that comes active inside the mod. I forgot about interactive map and the ability to delete parts of the inventory, used it in the past to remove the 2nd Hub item.
Oh, didn't know we couldn't delete power shards Co5tel!
there is the universal sink in the magic machine mod...
You know i am not a very big fan of CHEAT mods. QOL mods yes. I have only one exception ( No Research Time ) cheat or no cheat i use it all the time.
Speaking of this mod, it adds power shards to magic splitters lol. Doesn’t effect anything but makes me chuckle first time I noticed I thought they were stuck waiting to dispense
Thats an interesting info.. hmmm... This mod researchs "Overclock Production" in the MAM. Maybe its related to that
Co5teL, did this mod to sink the shards ! 🙂
https://ficsit.app/mod/6ZEaVETC3B7A59
Sink The Unsinkable - SMR
Sink thinks you dont want, BUT NOT THE RADIOACTIVES.
Aquila help me with something man ... I have asked in help-writing-mods so i dont spam here with unrelated content to the mod.