Efficiency Checker corrupts blueprints !
I experienced a lot of problems with blueprints lately - any random change of the bp caused occasional crashes, framerate drop < 1 etc. on placing.
Noticed that the bp filesize changed considerably, the hologram contained parts of a previous worked on bp, the part list did not match the number of items placed on the bp etc.
Finally found that the Efficieny Checker (Wall) was the culprit.
Once I removed these parts from the BP everything worked as it should.
While removing the efficiency checker parts I realized that there were suddenly multiple layers of it - I guess that caused the issue.
@Marcio Neves It seems when overwriting an existing BP your mod creates or copies additional 'ghost' parts - you may want to look into that.
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