Crops not growing

Crops are not growing at all on my server, which isn't an issue for the time being, as I'm still setting it up. Obviously, this will not fly on a public server. I'm running Purpur on 1.12.1, with viaversion and viarewind active. I have attached my plugin list. Since someone will ask. Grow speed in spigot.yml is all set to 100/default.
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14 Replies
Admincraft Meta
Admincraft Meta3mo ago
Thanks for asking your question!
Make sure to provide as much helpful information as possible such as logs/what you tried and what your exact issue is
Make sure to mark solved when issue is solved!!!
/close !close !solved !answered
Requested by hunter_vr#0
Koshima
KoshimaOP3mo ago
TPS
Skullians
Skullians3mo ago
what does /gamerule randomTickSpeed output Also if you’re still setting up the server: 1. please use ZNPCsPlus or FancyNPCs. Citizens is laggy as hell 2. Please avoid clearlag plugins !clearlag
Carl-bot
Carl-bot3mo ago
Don't use Mob Stacking/Clear Lag plugins
Let's say IRL you are tasked with keeping 50 trees (pretend these are your entities in game) in your yard, but some asshat (clearlagg) comes around every 5 minutes and chops them all down. It's your job to make sure there's always 50 trees planted at a MINIMUM. So you have to go plant more. Then Mr. Asshat comes along 5 minutes later and chops them down again (rinse and repeat). Same could be said about any mob stacking plugins. imagine you have to keep 50 trees in your land, but some asshat (mob stacker) deletes 49 of them and puts a sign on that 1 remaining tree that says ""x50"". There's really only 1 tree there, and you still have to keep a MINIMUM of 50, so you plant 49 more.
Admincraft Canned Responses
Skullians
Skullians3mo ago
would recommend FastAsyncWorldEdit over worldedit
Koshima
KoshimaOP3mo ago
Well, shit haha
Koshima
KoshimaOP3mo ago
I assume this is not good
Skullians
Skullians3mo ago
Set it to 3 that’s the default 0 means nothing will grow that’s your issue ^^ /gamerule randomTickSpeed 3
Koshima
KoshimaOP3mo ago
Awesome, thank you so much for the quick response!
Skullians
Skullians3mo ago
no problem ^^
Koshima
KoshimaOP3mo ago
I have being going mad over this, as I thought it was somehow related to simulation distance
Skullians
Skullians3mo ago
ahahaha happens to the best of us

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