factory game
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000011
FactoryGameSteam_CoreUObject_Win64_Shipping!FObjectPtr::IsA() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ObjectPtr.cpp:85]
FactoryGameSteam_CoreUObject_Win64_Shipping!FClassProperty::Identical() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyClass.cpp:193]
FactoryGameSteam_Engine_Win64_Shipping!UBlueprintGeneratedClass::BuildCustomPropertyListForPostConstruction() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Engine\Private\BlueprintGeneratedClass.cpp:904]
FactoryGameSteam_Engine_Win64_Shipping!UBlueprintGeneratedClass::UpdateCustomPropertyListForPostConstruction() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Engine\Private\BlueprintGeneratedClass.cpp:1022]
FactoryGameSteam_Engine_Win64_Shipping!UBlueprintGeneratedClass::SerializeDefaultObject() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Engine\Private\BlueprintGeneratedClass.cpp:570]
FactoryGameSteam_CoreUObject_Win64_Shipping!FAsyncPackage2::EventDrivenSerializeExport() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading2.cpp:6371]
FactoryGameSteam_CoreUObject_Win64_Shipping!FAsyncPackage2::Event_ProcessExportBundle() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading2.cpp:5804]
FactoryGameSteam_CoreUObject_Win64_Shipping!FEventLoadNode2::Execute() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading2.cpp:4320]
FactoryGameSteam_CoreUObject_Win64_Shipping!FAsyncLoadEventQueue2::ExecuteSyncLoadEvents() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading2.cpp:4508]
FactoryGameSteam_CoreUObject_Win64_Shipping!FAsyncLoadingThread2::Run()
3 Replies
[C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading2.cpp:4508]
FactoryGameSteam_CoreUObject_Win64_Shipping!FAsyncLoadingThread2::Run() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading2.cpp:7665]
FactoryGameSteam_Core_Win64_Shipping!FRunnableThreadWin::Run() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149]
>debug
We need more information to help you. Before launching the game again, open the Mod Manager and use the "Generate debug info" option, then send the zip file produced in #help-using-mods. This ensures that your help request won't get buried and forgotten in other, non-help channels!
If you need to access older log files, see https://docs.ficsit.app/satisfactory-modding/latest/faq.html#Files_Logs