Build Menu Organiser

First thank you @AndreAquila for your mods! Question: I see on the mod page a way to copy a BM setup between saves. Is there a way to transfer the config to another player on my multiplayer game? I am hosting and after I modify the BM theirs's looks default and unchanged. Bug: Additionally there is possible bug in ver 1.0.12(and the last few vers) unless I missed some way to configure it. The Category and Subcategory menus can barely be read. They are both showing up as black text on a very dark gray background. QOL Feature Req: One final thing the click and drag on the number to change priority is very twitchy and I find myself trying to click on a number to edit it and move the mod unintentionally. Can a small delay be added before you can drag it or maybe a separate icon meant for dragging only?
2 Replies
AndreAquila
AndreAquila•2mo ago
Hi Mindcloud ! 🙂 Nice! Hmmmm....To be honest, i didn't thought that mod was working in multiplayer, hehehe, but that is a good question. If the clients modifies the configurations they see and save all configs? Or they can't change anything. I have to replicate some variables and do the correct multiplayer compatibility to that mod. 😦 I hope to start all mp adaptations soon. About the black on black, it is a change in UE5 defaults. I have to overwrite the default in some mods that turned black letter in black background in the drop menus 😦 hope to make it soon too. QOL: Thanks for reporting it too, dragging don't supposed to be sensible this. I have to change to more fixed way to type it. Good. I noted all in my list now (Multiplayer replication, Black-black, dragging numbers). Will release an update soon as i manage to make some changes work 🙂 Thanks again for reporting Mindcloud
Mindcloud
MindcloudOP•2mo ago
Thank you. I just logged in from their computer and they can not even bring up the build menu customizer with the /bm command. So while it would be nice it they could customize their own menu just being able to set it globally or in a config I could put on their pc would be good enough. A config file with json or something similar would be nice. I normally would run a game like this on one of my servers. Either way feel free to reach out if you need beta testers. As a sysadmin in my day job I am usually pretty good at giving detailed bug reports if needed. I can help with other mods as well. Spinning up a server instance is easy enough for me.
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