Removing roll from camera matrix
I have a camera class which is just this:
and it works, but I want to eliminate the roll from the matrix somehow.
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(roll as in the tilting of the camera from left to right as shown here)
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open seasame
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Then don't rotate it
Does the default constructor of Matrix4f return an identity matrix?
Yes (but not sure why that matters)
but i need to rotate the matrix so that i can well.. rotate the camera around, just need to somehow eliminate the roll aspect immediately afterwards
I don't understand
Just don't rotate on the roll axis
what do you do to not rotate on the roll axis tho
ive tried everything i can think of
its not like their seperate numbers
im getting three axis of rotation just by rotating x and y
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