Override dismantle event
I want to add some custom dismantle logic but when I add handling for the dismantle event, the machine is no longer destroyed. I tried to get the parent Buildable Actor and call Dismantle on that, but that didn't help. How do I make sure that default logic is executed even if I override the event handling?
Solution:Jump to solution
Right click the red node, and look for an option that says "add call to parent function"
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Solution
Right click the red node, and look for an option that says "add call to parent function"