Self-tailored clothes:
Hello. A character of mine is an amateur tailor and designer who makes his own clothes, and I want to know what fashionable self-made fashion looks like. What are some fashion faux-pas to avoid? If the character's 6 "6 and muscular, how should the suit fit him?
80 Replies
without speaking on the dimensions of suits because it’s out of my league, i think depending on the stage of amateur, picking certain mis-fittings - especially ones commonly seen on other athletes wearing suits - might be a good way to show that stage
like an almost-but-not-quite sort of feeling
What dimensions do you need?
Also I think he's actually 6 "7?
This is a hard question because there isn't really a meta for diy fashion. There also aren't many (if any) fashion faux pas that apply across every style. Honestly I would never know if someone made their own clothes unless they told me.
Well he's wearing basically a formal, classier version of a leisure suit with no tie and also a tailcoat.
His style is basically men's formalwear but for big guys.
yeah you really wouldn't be able to tell
That's fair.
I'm trying to remember what dieworkwear guy said but I can't remember what he said was a faux pas and what wasn't.
Suits are hard to make, most amateur diy fashion people are not getting anywhere near making their own suits. Not saying your character can't do it, but something to consider I guess from a storytelling aspect.
As for dimensions, roughly the dimensions of Aaron Reed and Kanoh Agito.
People here would also say body type doesn't play into fashion
I agree it doesn't play into fashion, but it for sure affects how clothes fit especially at that kinda extreme
Ye.
Id rec looking at big dudes in suits tbh. Wrestlers, bodybuilders, sumo, powerlifters, etc. If this is for a visual medium you'll only really get your answers by looking at inspo.
True, true.
It's for a visual medum.
It sounds like you're asking how to communicate a personality through clothing choices and less about actual fashion advice
Well, yes, because I'm asking for character design tips
Art or costume design forums would be better resources imo
Character design and irl fashion are really just not the same thing, tbh.
Good character design =/= good fashion
Not trying to be discouraging, just want to point you to actually helpful people :xd:
They're not, but the best character designs tend to use IRL fashion trends (like a lot of Gundam characters). Also this character is an obsessive perfectionist who wants to make sure everything he does works as well as it can no matter how much effort it takes, so he's the kind of person who'd do his level best to make a perfect suit to wear after hundreds of attempts.
I don't think this would be helped by commenting on the specific details of the suits
like dieworkwear is not going to look at your character and be like the lapel width sucks
That's true.
He might
I am, though
The thing is derek guy isn't gospel. Plenty of menswear dorks here disagree with shit he says all the time
if I'm understanding what you're saying, I really think 80s Armani, peak power dressing, would be up your alley
Strong shoulders, taper, big lapels
The thing about the character and his mentor is that both are, to some extent, fashionable people obsessed with how they come across to other people, wearing fashion to intimidate people and look in control
I think it would be good to look at examples of suiting say in runway shows, and find what you could see working with the character then translate that to your charachter
That's cool, but I want to go for a more 70s look
Still, I'll use 80s Armani as a reference
Thanks
I can kind of see where you're coming from, but I'd agree that again real fashion design is quite different from characters - a lot of the most iconic ones tend to either follow high fashion (i.e. Sailor Moon) for their default design or just tend to have things that are incredibly impractical/against trend irl but work in the context of a character (i.e. something like Vash's leather trench)
thats why i went towards runways because i think thats as close as you get to blurring the line between art and characters and fashion
You're right, shit.
Indeed
and i think the later descriptions you included actually aren't that bad for pointers
spitballing here since I'm not particularly versed in menswear but I really like raisin's direction of power dressing, and ig if you wanted to up the "domineering" aspect you could try to find some inspo with very sharp/angled shoulders to fit that energy
This is all really good, thx.
Id rec not to focus on avoiding "faux pas", but rather picking a few key looks you think fit the character perfectly (runway is a great idea) and making sure you nail those details. Fashion hobbyists, especially those making repros of specific styles, love the details and aren't really concerned with following whatever rules are currently trending
You will know because they WILL tell you
It’s in the category with reads theory, is vegetarian, went to Harvard, etc
He got dog walked by a history prof for misrepresenting the history of menswear the other day much to my enjoyment
Unrelated note, I'm vegetarian and read theory
Also something about him puts me off
I think where a lot of people actually trip up with this stuff is coherency - you can make "faux pas" work if you go all in on the idea bc the actual intention is to make something that pops
Ironically trying to constrain it with real trends might throw off a reader from being able to identify at a glance what a char is about lol
:xd: adapt you dont gotta call yourself out like that
He's a little too willing to praise the fashion senses of terrible people for comfort
I’m a big believer in self accountability
I get that this isn't a character design discord and you don't know how to give advice on character design, but unironically this is all extremely good character design advice.
tbh understanding the medium with which you’re trying to design a character helps so much more in conveying things through that medium
Would still suggest cross referencing with their suggestions though :xd:
idt we have that many artists here so they might be more helpful for stuff like thinking about how an outfit looks in motion
you were not at all wrong to come here to start learning
runway looks are kinda meant to not be ready-to-wear a lot of the time and only keep their shape on that very specific walk, so if you're looking to see how clothes move over each other while say fighting or smth they'll prob have some pointers
This guy in late 80s Armani would go fucking crazy man
Wide like a truck
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again not personally an artist but this group has some great pointers from what I've seen
Do they post anything besides anime school girls
That would actually be sick but I kinda had 70s or pseudo-70s fashion in mind actually.
I think a combination of 80s Armani and 70s fashion might actually go crazy though
Sick- do you have a reference image/set of images as to what you’re thinking about?
As for the color palette:
Also goddamn there were 71 different replies here.
gave us a more fun topic than "what color of black hoodie should I buy"
Makes sense.
I'm just using this as an excuse to post KOF characters because they have that shit on fr, BUT.
Former games artist here, A big factor in your character design is establishing a strong visual identity that can be identified at a glance, even from a distance. Exaggeration and going beyond things that /should/ work in the real world can go a long way toward this.
I see. Got it.
KOF (at least up to the aughts) has the best character design of all the fighting game franchises. Characters are visually cool, distinctive, but not outrageous like anime fighters or stereotypical like in Street Fighter.
I think Capcom has the better/more distinctive artists, though, even if I'm with you on designs.
I think Bengus and Kinu Nishimura are spectacular artists even if they're not necessarily up to snuff with their SNK peers as designers (and they're still fantastic designers for the record).
Also the best background/stage design!
Nishimura is the GOAT, but SNK uave had some really rad artists over the years.
Nonas silhouettes are impeccable
I actually think I might prefer Bengus?
Though Nishimura might be technically stronger so...
These look so cartoony
Is Nishimura-sensei a technically stronger artist than Bengus sensei?
Bengus had some real stinky art for sf5
True, but his earlier art is pretty solid.
At his best (alpha series, MvC) hes been incredible
I especially love his MvC2 pieces
Ive never seen Nishimura miss
Right, got it
I personally think that Nishimura has a higher batting average, but Bengus has higher highs and lower lows.
IMO at least
I still like Shinkiro a lot despite the same face syndrome, he works for Capcom these days. Hiroaki is great too.
Ye.
Unrelated note, thoughts on Hiroaki Samura?
Incredibly gifted artist, just try to ignore the REALLY fucked up erotic art stuff he did
I really can't because it informs his mainstream work.
Another character designer and illustrator who comes to mind (one who's also very good at making designs that are both fashionable and character informing) would be Ogure Ito.
Yusuke Murata. His original designs are nothing special, but his execution is off the charts.
More or less describes his style.