Self-tailored clothes:

Hello. A character of mine is an amateur tailor and designer who makes his own clothes, and I want to know what fashionable self-made fashion looks like. What are some fashion faux-pas to avoid? If the character's 6 "6 and muscular, how should the suit fit him?
80 Replies
lyon
lyon2mo ago
without speaking on the dimensions of suits because it’s out of my league, i think depending on the stage of amateur, picking certain mis-fittings - especially ones commonly seen on other athletes wearing suits - might be a good way to show that stage like an almost-but-not-quite sort of feeling
HarkTheChild
HarkTheChildOP2mo ago
What dimensions do you need? Also I think he's actually 6 "7?
raisinpie
raisinpie2mo ago
This is a hard question because there isn't really a meta for diy fashion. There also aren't many (if any) fashion faux pas that apply across every style. Honestly I would never know if someone made their own clothes unless they told me.
HarkTheChild
HarkTheChildOP2mo ago
Well he's wearing basically a formal, classier version of a leisure suit with no tie and also a tailcoat. His style is basically men's formalwear but for big guys.
raisinpie
raisinpie2mo ago
yeah you really wouldn't be able to tell
HarkTheChild
HarkTheChildOP2mo ago
That's fair. I'm trying to remember what dieworkwear guy said but I can't remember what he said was a faux pas and what wasn't.
raisinpie
raisinpie2mo ago
Suits are hard to make, most amateur diy fashion people are not getting anywhere near making their own suits. Not saying your character can't do it, but something to consider I guess from a storytelling aspect.
HarkTheChild
HarkTheChildOP2mo ago
As for dimensions, roughly the dimensions of Aaron Reed and Kanoh Agito.
HarkTheChild
HarkTheChildOP2mo ago
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HarkTheChild
HarkTheChildOP2mo ago
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raisinpie
raisinpie2mo ago
People here would also say body type doesn't play into fashion
oman121
oman1212mo ago
I agree it doesn't play into fashion, but it for sure affects how clothes fit especially at that kinda extreme
HarkTheChild
HarkTheChildOP2mo ago
Ye.
carrion
carrion2mo ago
Id rec looking at big dudes in suits tbh. Wrestlers, bodybuilders, sumo, powerlifters, etc. If this is for a visual medium you'll only really get your answers by looking at inspo.
HarkTheChild
HarkTheChildOP2mo ago
True, true. It's for a visual medum.
raisinpie
raisinpie2mo ago
It sounds like you're asking how to communicate a personality through clothing choices and less about actual fashion advice
HarkTheChild
HarkTheChildOP2mo ago
Well, yes, because I'm asking for character design tips
raisinpie
raisinpie2mo ago
Art or costume design forums would be better resources imo
carrion
carrion2mo ago
Character design and irl fashion are really just not the same thing, tbh. Good character design =/= good fashion
raisinpie
raisinpie2mo ago
Not trying to be discouraging, just want to point you to actually helpful people :xd:
HarkTheChild
HarkTheChildOP2mo ago
They're not, but the best character designs tend to use IRL fashion trends (like a lot of Gundam characters). Also this character is an obsessive perfectionist who wants to make sure everything he does works as well as it can no matter how much effort it takes, so he's the kind of person who'd do his level best to make a perfect suit to wear after hundreds of attempts.
raisinpie
raisinpie2mo ago
I don't think this would be helped by commenting on the specific details of the suits like dieworkwear is not going to look at your character and be like the lapel width sucks
HarkTheChild
HarkTheChildOP2mo ago
That's true.
carrion
carrion2mo ago
He might
HarkTheChild
HarkTheChildOP2mo ago
I am, though
carrion
carrion2mo ago
The thing is derek guy isn't gospel. Plenty of menswear dorks here disagree with shit he says all the time
raisinpie
raisinpie2mo ago
if I'm understanding what you're saying, I really think 80s Armani, peak power dressing, would be up your alley Strong shoulders, taper, big lapels
HarkTheChild
HarkTheChildOP2mo ago
The thing about the character and his mentor is that both are, to some extent, fashionable people obsessed with how they come across to other people, wearing fashion to intimidate people and look in control
oman121
oman1212mo ago
I think it would be good to look at examples of suiting say in runway shows, and find what you could see working with the character then translate that to your charachter
HarkTheChild
HarkTheChildOP2mo ago
That's cool, but I want to go for a more 70s look Still, I'll use 80s Armani as a reference Thanks
I'm Lagging
I'm Lagging2mo ago
I can kind of see where you're coming from, but I'd agree that again real fashion design is quite different from characters - a lot of the most iconic ones tend to either follow high fashion (i.e. Sailor Moon) for their default design or just tend to have things that are incredibly impractical/against trend irl but work in the context of a character (i.e. something like Vash's leather trench)
oman121
oman1212mo ago
thats why i went towards runways because i think thats as close as you get to blurring the line between art and characters and fashion
HarkTheChild
HarkTheChildOP2mo ago
You're right, shit.
I'm Lagging
I'm Lagging2mo ago
Indeed and i think the later descriptions you included actually aren't that bad for pointers spitballing here since I'm not particularly versed in menswear but I really like raisin's direction of power dressing, and ig if you wanted to up the "domineering" aspect you could try to find some inspo with very sharp/angled shoulders to fit that energy
HarkTheChild
HarkTheChildOP2mo ago
This is all really good, thx.
carrion
carrion2mo ago
Id rec not to focus on avoiding "faux pas", but rather picking a few key looks you think fit the character perfectly (runway is a great idea) and making sure you nail those details. Fashion hobbyists, especially those making repros of specific styles, love the details and aren't really concerned with following whatever rules are currently trending
adaptation
adaptation2mo ago
You will know because they WILL tell you It’s in the category with reads theory, is vegetarian, went to Harvard, etc He got dog walked by a history prof for misrepresenting the history of menswear the other day much to my enjoyment
HarkTheChild
HarkTheChildOP2mo ago
Unrelated note, I'm vegetarian and read theory Also something about him puts me off
I'm Lagging
I'm Lagging2mo ago
I think where a lot of people actually trip up with this stuff is coherency - you can make "faux pas" work if you go all in on the idea bc the actual intention is to make something that pops Ironically trying to constrain it with real trends might throw off a reader from being able to identify at a glance what a char is about lol
oman121
oman1212mo ago
:xd: adapt you dont gotta call yourself out like that
HarkTheChild
HarkTheChildOP2mo ago
He's a little too willing to praise the fashion senses of terrible people for comfort
adaptation
adaptation2mo ago
I’m a big believer in self accountability
HarkTheChild
HarkTheChildOP2mo ago
I get that this isn't a character design discord and you don't know how to give advice on character design, but unironically this is all extremely good character design advice.
lyon
lyon2mo ago
tbh understanding the medium with which you’re trying to design a character helps so much more in conveying things through that medium
I'm Lagging
I'm Lagging2mo ago
Would still suggest cross referencing with their suggestions though :xd: idt we have that many artists here so they might be more helpful for stuff like thinking about how an outfit looks in motion
lyon
lyon2mo ago
you were not at all wrong to come here to start learning
I'm Lagging
I'm Lagging2mo ago
runway looks are kinda meant to not be ready-to-wear a lot of the time and only keep their shape on that very specific walk, so if you're looking to see how clothes move over each other while say fighting or smth they'll prob have some pointers
adaptation
adaptation2mo ago
This guy in late 80s Armani would go fucking crazy man Wide like a truck
I'm Lagging
I'm Lagging2mo ago
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I'm Lagging
I'm Lagging2mo ago
again not personally an artist but this group has some great pointers from what I've seen
SteezeTrain
SteezeTrain2mo ago
Do they post anything besides anime school girls
HarkTheChild
HarkTheChildOP2mo ago
That would actually be sick but I kinda had 70s or pseudo-70s fashion in mind actually. I think a combination of 80s Armani and 70s fashion might actually go crazy though
adaptation
adaptation2mo ago
Sick- do you have a reference image/set of images as to what you’re thinking about?
HarkTheChild
HarkTheChildOP2mo ago
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HarkTheChild
HarkTheChildOP2mo ago
As for the color palette:
HarkTheChild
HarkTheChildOP2mo ago
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HarkTheChild
HarkTheChildOP2mo ago
Also goddamn there were 71 different replies here.
SteezeTrain
SteezeTrain2mo ago
gave us a more fun topic than "what color of black hoodie should I buy"
HarkTheChild
HarkTheChildOP2mo ago
Makes sense.
Spuck
Spuck2mo ago
I'm just using this as an excuse to post KOF characters because they have that shit on fr, BUT. Former games artist here, A big factor in your character design is establishing a strong visual identity that can be identified at a glance, even from a distance. Exaggeration and going beyond things that /should/ work in the real world can go a long way toward this.
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HarkTheChild
HarkTheChildOP2mo ago
I see. Got it.
za warudo
za warudo2mo ago
KOF (at least up to the aughts) has the best character design of all the fighting game franchises. Characters are visually cool, distinctive, but not outrageous like anime fighters or stereotypical like in Street Fighter.
HarkTheChild
HarkTheChildOP2mo ago
I think Capcom has the better/more distinctive artists, though, even if I'm with you on designs. I think Bengus and Kinu Nishimura are spectacular artists even if they're not necessarily up to snuff with their SNK peers as designers (and they're still fantastic designers for the record).
Spuck
Spuck2mo ago
Also the best background/stage design! Nishimura is the GOAT, but SNK uave had some really rad artists over the years. Nonas silhouettes are impeccable
HarkTheChild
HarkTheChildOP2mo ago
I actually think I might prefer Bengus? Though Nishimura might be technically stronger so...
Spuck
Spuck2mo ago
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HarkTheChild
HarkTheChildOP2mo ago
These look so cartoony Is Nishimura-sensei a technically stronger artist than Bengus sensei?
Spuck
Spuck2mo ago
Bengus had some real stinky art for sf5
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HarkTheChild
HarkTheChildOP2mo ago
True, but his earlier art is pretty solid.
Spuck
Spuck2mo ago
At his best (alpha series, MvC) hes been incredible
HarkTheChild
HarkTheChildOP2mo ago
I especially love his MvC2 pieces
Spuck
Spuck2mo ago
Ive never seen Nishimura miss
HarkTheChild
HarkTheChildOP2mo ago
Right, got it I personally think that Nishimura has a higher batting average, but Bengus has higher highs and lower lows. IMO at least
za warudo
za warudo2mo ago
I still like Shinkiro a lot despite the same face syndrome, he works for Capcom these days. Hiroaki is great too.
HarkTheChild
HarkTheChildOP2mo ago
Ye. Unrelated note, thoughts on Hiroaki Samura?
Spuck
Spuck2mo ago
Incredibly gifted artist, just try to ignore the REALLY fucked up erotic art stuff he did
HarkTheChild
HarkTheChildOP2mo ago
I really can't because it informs his mainstream work. Another character designer and illustrator who comes to mind (one who's also very good at making designs that are both fashionable and character informing) would be Ogure Ito.
Spuck
Spuck2mo ago
Yusuke Murata. His original designs are nothing special, but his execution is off the charts.
HarkTheChild
HarkTheChildOP2mo ago
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HarkTheChild
HarkTheChildOP2mo ago
More or less describes his style.
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