Structural Solutions Multiplayer Problems

we got Problems with Structural solutions when I join my friend I get an instant dc
15 Replies
FICSIT-Fred
FICSIT-Fred4mo ago
SMM Version: 3.0.3
SML Version: 3.8.0
Installed Mods: 70
Game: WindowsClient CL 378208 from steam
Path: `c:\Program Files (x86)\Steam\steamapps\common\Satisfactory`
Command Line: cmd /C start steam://rungameid/526870-NO_EOS_OVERLAY
SMM Version: 3.0.3
SML Version: 3.8.0
Installed Mods: 70
Game: WindowsClient CL 378208 from steam
Path: `c:\Program Files (x86)\Steam\steamapps\common\Satisfactory`
Command Line: cmd /C start steam://rungameid/526870-NO_EOS_OVERLAY
-# Responding to Key Details for SMMDebug-2024-11-08-21-21-49.zip triggered by @Taximilian2
Kensro
Kensro4mo ago
I was about to come in and do a post about the mod not showing the structures. Won't create a new issue since this one exists
Mastrmyrtr9
Mastrmyrtr94mo ago
If your issue is seperate from this one then make a seperate post
sjhoward
sjhoward4mo ago
I'm afraid this is a Reliable Buffer Overflow, which there's not a lot you can do about except "have less mods" It's a core game issue which we don't have a workaround for yet - essentially there's a hard limit on the number of schematics usable in an online game. Structural Solutions has a lot of buildables, and therefore a lot of schematics, so is often one of the mods people encounter this issue with.
Taximilian2
Taximilian2OP4mo ago
@sjhoward I got an Idea how about the author splitts his mod in single packs so its possible only to download the stuff u need
Rex
Rex4mo ago
Do you have a log from the host? I want to see what the host's game says in the logs when you try connect (and fail)
Taximilian2
Taximilian2OP4mo ago
not at the moment but I can get one @Rex [they/them]
Rex
Rex4mo ago
Okay
Taximilian2
Taximilian2OP4mo ago
@Rex [they/them]
Rex
Rex4mo ago
[2024.11.10-13.50.34:179][885]LogNetPartialBunch: Warning: SendBunch: Reliable partial bunch overflows reliable buffer! [UActorChannel] Actor: FGConveyorChainSubsystem /Game/FactoryGame/Map/GameLevel01/Persistent_Level.Persistent_Level:PersistentLevel.ConveyorChainSubsystem, Role: 3, RemoteRole: 1 [UChannel] ChIndex: 14, Closing: 0 [UNetConnection] RemoteAddr: EOS:0002649a55584a1e93dabd0c5bfb4e31:GameNetDriver:26, Name: IpConnection_2147465637, Driver: GameNetDriver NetDriverEOSBase_2147472278, IsServer: YES, PC: BP_PlayerController_C_2147465506, Owner: BP_PlayerController_C_2147465506, UniqueId: Epic:17 (EAS=[2a5c5ce10a59493a9a91a324bdb296ea] EOS=[0002649a55584a1e93dabd0c5bfb4e31])
Taximilian2
Taximilian2OP4mo ago
ja?
Rex
Rex4mo ago
I was hoping to get the bot to spell it out for me but alas
Taximilian2
Taximilian2OP4mo ago
ah ok
Rex
Rex4mo ago
(Known crash ReliableBufferOverflow) Something is causing the replication reliable buffer of [UActorChannel] Actor: FGConveyorChainSubsystem /Game/FactoryGame/Map/GameLevel01/Persistent_Level.Persistent_Level:PersistentLevel.ConveyorChainSubsystem to be overburdened! The limit is 8 but there were 278 items. This crash tends to happen when joining a multiplayer game with a lot of content. If the buffer is on the Recipe Manager or Schematic Manager, try removing mods that introduce lots of recipes or schematics (HUB/MAM/shop unlocks). In this case, looks like it's something related to conveyors?

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