VRR Broken after 11-04 update on ROG AllyX
Updated my ROG Ally X yesterday and now VRR is stuck in the disabled state regardless of what the toggle in QAM is set to, and regardless if there's a game running or not.
Rolling back to Bazzite 40 restores functionality in that the toggle now reads enabled and Gamescope's "app" readout changes when toggled, but the image is still very stuttery, and updating back to current stable breaks it again.
This didn't happen on my Win Mini on the same update, is this something I need to reinstall Bazzite to try to fix?
28 Replies
But is the vrr working
doesnt appear to be, it does -something- but it's very much not smooth unlike on the WinMini with the same settings and same display
Works on my ally tested it today but I think I'm not on the very latest
yeah, was good until updated to the latest yesterday
cant seem to rollback to the version before that, only the july? Bazzite 40 image
so guessing the next step is just wipe the drive and start over
linuxstuff is out of my knowledge base but i feel like something coulda gotten messed up with my AllyX constantly sleeping itself mid-update
the WinMini never did that
Yeah, managed to rebase to oct releases and it remains, i think I need to reinstall everything :depressed:
Okay... reinstalled from the bazzite 40 USB stick i had, seems it auto updated to 41 aaaand VRR still doesn't work
we will figure it out in a few days
but vrr should work even if the indicator is broken
Its odd bc it's just not smooth at all, regardless of framerate
but do you see a difference in frametimes?
i think it might be the game
I do
nd the same game with the same settings on WinMini doesnt do this
lemme know if there's any info I can try to provide from my end that might be of use, scatterbrained from lack of sleep today so have definitely been kinda incoherent with this @@
me too its almost 3 am
Best I can currently describe the difference between the two is the AllyX is all microstuttery w/ "VRR Disabled" and the slider on or off, and the Frametime and App graphs in the lv4 QAM performance overlay are very different, with the latter being a sharp saw-wave of up down up down up down
meanwhile on the Win Mini w/ the same display panel the image is super smooth, QAM says "Display State: VRR Enabled", and the two graphs in the lv4 performance overlay closely follow each other in shape
ok so vrr is broken
I think your ally might have one of the special display panels
Check the framerate limiter if it has all the refresh tates
When I have vrr set to enabled and get overlay level 4, the bottom always says hz:120 regardless of games framerate. If vrr is working correctly should this be fluctuating?
Yes vrr works
Should be 120
I see, so other than going by feel, what in perf monitor should I look for to determine if vrr is or is not kicking in? Both enabled and disabled both graphs fluctuate with output frames
If you turn off vrr it will be obvious in the bottom graph
It will dither
Ahhh yes I see it now
For anyone else’s ref if it helps:
mine only does 120hz in QAM
Does special display panel mean I need to try buying another AllyX if want VRR? :Popowut:
No mine has the same issue
But we never fixed it for the special panel
I have a file you can add to fix it
:Popo: :speed2:
May ask for the file and how to use it when you have some time to spare?
Some have different hardware? Is there a way to check the model numbers or something in terminal?
Yeah you can check your edid
here, put it in
~/.config/gamescope/scripts/00-gamescope/displays/asus.rogally.lcd.lua
youll have to make the dir
anything to do after its placed?
reboot and thats it
kk, will get it checked soon as this install of what I assume is a bunch of gamestuff is finished
think that fixed it, there's still little spikes here and there but now the "app" graph mostly follows the frametime graph in shape, and there's a lot less microstutter
tysm on the help with this
Is this added on the new update?