Watch 2024-11-05 11-18-28 | Streamable

Hi all! Switching here from an email conv with @Adnan Chaumette regarding some weird bugs. I'm thinking that maybe more people would benefit from the debug: https://streamable.com/nm9hlz i'll try to elaborate in a thread on what i think is going on here
Streamable
Watch 2024-11-05 11-18-28 | Streamable
Watch "2024-11-05 11-18-28" on Streamable.
22 Replies
Costantino
Costantinoā€¢5w ago
Hello, something like the env sphere has collisions on, and what is painted inside will gradually be pushed outside.
Evilnescu
EvilnescuOPā€¢5w ago
thanks for the quick answer, but nope
No description
Costantino
Costantinoā€¢5w ago
it's not necassarily that, it could be another big volume can you try in an empty level?
Evilnescu
EvilnescuOPā€¢5w ago
i think it's that tower to be honest, now that I look at it. I've deleted it and it works fine. So what type of visualization whould I check to see where the problem is?
Costantino
Costantinoā€¢5w ago
I see you can see the collider used when you open the mesh let me screenshot it for you
Evilnescu
EvilnescuOPā€¢5w ago
this is player collision
No description
Costantino
Costantinoā€¢5w ago
No description
Evilnescu
EvilnescuOPā€¢5w ago
collision is fine, i made it manually
No description
Costantino
Costantinoā€¢5w ago
if you turn it off, instead of deleting it, does it solve the issue?
Evilnescu
EvilnescuOPā€¢5w ago
but, something worth noting, the object is from fab and it was way bigger when I imported it. I scaled it down and baked it in ue's modeling tools, maybe that might be the issue. tried hiding it, still does the same thing. Deleting it works indeed
Costantino
Costantinoā€¢5w ago
humm.. something tricky could be going on yes when you say hide it, you mean with the eye icon, or set it to no collision?
Evilnescu
EvilnescuOPā€¢5w ago
eye icon. With noCollision it performs well. So maybe it's when the objects drop (by painting them) that the collision gets funky. Anyway, now it's clear that this is the problematic object
Costantino
Costantinoā€¢5w ago
Yeah the eye icon is kind of a temporary state only for the current view, will still be there with all the object. We can see if it's something we can fix on our end maybe. @spatiotemporal do you have any idea here?
Evilnescu
EvilnescuOPā€¢5w ago
and it probably has something to do with the scale bake for the record i don't think it's anything that dash does wrongly šŸ˜„ i have more actual bugs i'll put on different threads
Costantino
Costantinoā€¢5w ago
if it's something we can somehow detect/fix on our end, we will.. question is if we will be able to reproduce the issue of course šŸ˜„
Evilnescu
EvilnescuOPā€¢5w ago
ah - there's one thing - in case you guys don't know about it yet. PCG generated stuff intervenes with dash's functionality. See what happens at the end of my initial video when i try to draw a curve with pcg on, then i hide it with H, and it works ok
Costantino
Costantinoā€¢5w ago
I see, some other ghost collision objects that are raycasted thanks for that, maybe we can auto-detect those objects and ignore them
Evilnescu
EvilnescuOPā€¢5w ago
this is how it's set up , if it helps
No description
spatiotemporal
spatiotemporalā€¢5w ago
@Evilnescu heyo, can you send that object's uasset?
Evilnescu
EvilnescuOPā€¢5w ago
hah, no need. i think i figured it out. it was the PCG volume that pushed stuff out. it should be set to nocollision and it works out ok.
Evilnescu
EvilnescuOPā€¢5w ago
but in case you want it, here it is. https://www.dropbox.com/scl/fo/dnipjpzmatkuxrs14hxk5/AIsQSpiNJYUBh4bwBP1Rc1s?rlkey=1kn2jebf9c0ils2qepwiyrl85&dl=0 seems to be working out fine though, even with collision on
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spatiotemporal
spatiotemporalā€¢5w ago
ahh
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