Game crashing on load

Version: 377620, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Standalone, IsUsingMods: Yes, IsSaveGameEdited: No Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x000000000000000d FactoryGameSteam_CoreUObject_Win64_Shipping!UE::GC::TReferenceBatcher<UE::GC::FMutableReference,UE::GC::FResolvedMutableReference,UE::GC::TReachabilityProcessor<5> >::DrainValidatedFull() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\GarbageCollection.cpp:1622] FactoryGameSteam_CoreUObject_Win64_Shipping!UE::GC::TReferenceBatcher<UE::GC::FMutableReference,UE::GC::FResolvedMutableReference,UE::GC::TReachabilityProcessor<5> >::DrainUnvalidatedFull() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\GarbageCollection.cpp:1621] FactoryGameSteam_CoreUObject_Win64_Shipping!UE::GC::TReferenceBatcher<UE::GC::FMutableReference,UE::GC::FResolvedMutableReference,UE::GC::TReachabilityProcessor<5> >::DrainArraysFull() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\GarbageCollection.cpp:1619] FactoryGameSteam_CoreUObject_Win64_Shipping!UE::GC::TFastReferenceCollector<UE::GC::TReachabilityProcessor<5>,UE::GC::TReachabilityCollector<5> >::ProcessObjectArray() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\CoreUObject\Public\UObject\FastReferenceCollector.h:689] FactoryGameSteam_CoreUObject_Win64_Shipping!CollectReferences<UE::GC::TReachabilityCollector<5>,UE::GC::TReachabilityProcessor<5> >'::3'::<lambda_1>::<lambda_invoker_cdecl>() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\CoreUObject\Public\UObject\FastReferenceCollector.h:853] FactoryGameSteam_CoreUObject_Win64_Shipping!UE::Tasks::Private::TExecutableTaskBase<UE::GC::ProcessAsync'::28'::<lambda_1>,void,void>::ExecuteTask() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Public\Tasks\TaskPrivate.h:704] FactoryGameSteam_CoreUObject_Win64_Shipping!UE::Tasks::Private::FTaskBase::TryExecuteTask() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Public\Tasks\TaskPrivate.h:439] FactoryGameSteam_CoreUObject_Win64_Shipping!LowLevelTasks::TTaskDelegate<LowLevelTasks::FTask * cdecl(bool),48>::TTaskDelegateImpl<LowLevelTasks::FTask::Init<UE::Tasks::Private::FTaskBase::Init'::2'::<lambda_1> >'::5'::<lambda_1>,0>::CallAndMove() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Public\Async\Fundamental\TaskDelegate.h:171] FactoryGameSteam_Core_Win64_Shipping!LowLevelTasks::FTask::ExecuteTask() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Public\Async\Fundamental\Task.h:627] FactoryGameSteam_Core_Win64_Shipping!LowLevelTasks::FScheduler::TryExecuteTaskFrom<LowLevelTasks::TLocalQueueRegistry<1024>::TLocalQueue,&LowLevelTasks::TLocalQueueRegistry<1024>::TLocalQueue::DequeueGlobal,0>() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:349] FactoryGameSteam_Core_Win64_Shipping!LowLevelTasks::FScheduler::WorkerMain() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:378] FactoryGameSteam_Core_Win64_Shipping!UE::Core::Private::Function::TFunctionRefCaller<LowLevelTasks::FScheduler::CreateWorker'::2'::<lambda_1>,void cdecl(void)>::Call() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Public\Templates\Function.h:480] FactoryGameSteam_Core_Win64_Shipping!FThreadImpl::Run() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Private\HAL\Thread.cpp:68] FactoryGameSteam_Core_Win64_Shipping!FRunnableThreadWin::Run() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149]
No description
6 Replies
One
OneOP3w ago
it puts me on the loading screen, and when it loads it gives me this crash
Vaggumon
Vaggumon3w ago
Hi, I'm not one of the support folks, but just wanted to let you know in #announcements they said the latest update broke mods and they are working on a fix.
One
OneOP3w ago
Ok thanks!
The_Iron_Angel
I'm getting this too, I'm assuming we're both using a mod that was broken by the latest patch, if I had to guess which mod uses C++ in my short list it would be Refined Power so I'm going to go out on a limb and say that we won't be playing SF until both SML and RP get updates
sjhoward
sjhoward3w ago
There technically isn't a support role here so all contributions are welcome!
sir53869
sir538693w ago
same just trying to help
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