Server crashing - possible Infinite zoop mod problem

Heya. Yesterday our server began crashing randomly and after testing possible mod problems, it looks like the main culprit was Infinite zoop. After mod update it began causing random crashes when trying to build anything. After we removed it, the server works without any issues. I repeat, mod worked flawlessly prior to yesterdays update. Can you test and confirm? Thanks in advance!
75 Replies
sjhoward
sjhoward3w ago
>debug
FICSIT-Fred
FICSIT-Fred3w ago
We need more information to help you. Before launching the game again, open the Mod Manager and use the "Generate debug info" option, then send the zip file produced in #help-using-mods. This ensures that your help request won't get buried and forgotten in other, non-help channels! If you need to access older log files, see https://docs.ficsit.app/satisfactory-modding/latest/faq.html#Files_Logs
SpaceVain
SpaceVainOP3w ago
Ok, gonna try to replicate the problem later and send debug.
SpaceVain
SpaceVainOP3w ago
So the problem started yesterday as I told before. Maybe you can find it
SpaceVain
SpaceVainOP3w ago
here's a zip file for convenience.
FICSIT-Fred
FICSIT-Fred3w ago
SMM Version: 3.0.3
SML Version: 3.8.0
Installed Mods: 33
Game: WindowsClient CL 372858 from Epic Games
Path: `d:\Games\SatisfactoryEarlyAccess`
Command Line: cmd /C start com.epicgames.launcher://apps/CrabEA?action=launch&silent=true -epicapp=CrabEA -epicenv=Prod -EpicPortal -epicusername=SpaceVain -epicuserid=225e3f92af2e464b81fb0ed9043807ca -epiclocale=en -epicsandboxid=crab
SMM Version: 3.0.3
SML Version: 3.8.0
Installed Mods: 33
Game: WindowsClient CL 372858 from Epic Games
Path: `d:\Games\SatisfactoryEarlyAccess`
Command Line: cmd /C start com.epicgames.launcher://apps/CrabEA?action=launch&silent=true -epicapp=CrabEA -epicenv=Prod -EpicPortal -epicusername=SpaceVain -epicuserid=225e3f92af2e464b81fb0ed9043807ca -epiclocale=en -epicsandboxid=crab
-# Responding to Key Details for SMMDebug-2024-11-03-22-18-27.zip triggered by @SpaceVain
SirDigby
SirDigby3w ago
Are you sure the server and all clients have the latest version?
SpaceVain
SpaceVainOP3w ago
Well we couldn't connect if version mismatch was an issue right?
sjhoward
sjhoward3w ago
You often can Remember servers need to be rebooted whenever a mod is installed or updated
SpaceVain
SpaceVainOP3w ago
I know
sjhoward
sjhoward3w ago
Just checking, a lot of people seem not to 🙂
SpaceVain
SpaceVainOP3w ago
Both versions are 372858. You can see that in metadata text file log
sjhoward
sjhoward3w ago
Ah, he meant version of the mod Local version is certainly the latest, but I don't believe there's a way for us to see which version is on the server in the logs
SpaceVain
SpaceVainOP3w ago
1.8.15. it was the latest version I removed all the files via SMM and double checked mod folders and reinstalled again latest version. Again, it caused crashes and placed server in a restart loop until removed.
sjhoward
sjhoward3w ago
Hmm, this makes things trickier
{"time":"2024-11-03T23:20:20.5988838+01:00","level":"WARN","msg":"failed to add FactoryGame.log to debuginfo zip","path":"ftp://user:pass@******/steamcmd/satisfactory/","error":"log does not exist"}
{"time":"2024-11-03T23:20:20.5988838+01:00","level":"WARN","msg":"failed to add FactoryGame.log to debuginfo zip","path":"ftp://user:pass@******/steamcmd/satisfactory/","error":"log does not exist"}
Can you verify that there is indeed no log file there for us? Also can you confirm if you're running the host or using a hosting service?
SpaceVain
SpaceVainOP3w ago
I'm using hosting service Where can I find that specific log?
sjhoward
sjhoward3w ago
On your server, under steamcmd/satisfactory
SpaceVain
SpaceVainOP3w ago
lemme check
sjhoward
sjhoward3w ago
It's possible your server host is hiding the files from SMM
sjhoward
sjhoward3w ago
Nope, those are the steam manifests - the file we want should end in .log
SpaceVain
SpaceVainOP3w ago
this is folder directory you mentioned
No description
sjhoward
sjhoward3w ago
Maybe check in factorygame... Not 100% sure where they are on servers and am unfortunately several hundred miles from my PC to check 😅
SpaceVain
SpaceVainOP3w ago
Nah, don't see it here either
No description
SpaceVain
SpaceVainOP3w ago
I did go further to check and found these crash logs
sjhoward
sjhoward3w ago
Should be in saved/logs
SpaceVain
SpaceVainOP3w ago
No description
SpaceVain
SpaceVainOP3w ago
you wanna latest or all of them?
sjhoward
sjhoward3w ago
Full log from the other directory should be more useful, crash stack traces don't tend to have anything useful in them
SpaceVain
SpaceVainOP3w ago
Saved/Logs is empty as far as i can see
sjhoward
sjhoward3w ago
Well that's... It shouldn't be :NOOOO:
SpaceVain
SpaceVainOP3w ago
No description
SpaceVain
SpaceVainOP3w ago
xD
sjhoward
sjhoward3w ago
I guess post the latest crash, but there's probably not much we can do with it
sjhoward
sjhoward3w ago
I'm guessing your server host is hiding the file for some reason, because it's continually written to while the server is running
SpaceVain
SpaceVainOP3w ago
I'm using indifferentbroccoli as provider. Dunno did anyone else had same issue
sjhoward
sjhoward3w ago
Huh it looks like the crash is related to a pipe with invalid clearance? No idea how that could be related to infinite zoop Also this is way more than just a stack trace, which is good for debugging 👍 I thought there was a lot less in those folders lol
[File:.\../../FactoryGame/Source/FactoryGame/Private/Hologram/FGPipelineHologram.cpp] [Line: 2387]
Pipe Splining: Make sure our out direction didn't get changed

[2024.11.03-02.47.45:661][986]LogCore: === Critical error: ===
Unhandled Exception: SIGSEGV: invalid attempt to write memory at address 0x0000000000000003

[2024.11.03-02.47.45:661][986]LogCore: Assertion failed: ( FVector::DotProduct( startForward, mSplineData[ 0 ].LeaveTangent.GetSafeNormal() ) > 0.99f ) [File:.\../../FactoryGame/Source/FactoryGame/Private/Hologram/FGPipelineHologram.cpp] [Line: 2387]
Pipe Splining: Make sure our out direction didn't get changed
[File:.\../../FactoryGame/Source/FactoryGame/Private/Hologram/FGPipelineHologram.cpp] [Line: 2387]
Pipe Splining: Make sure our out direction didn't get changed

[2024.11.03-02.47.45:661][986]LogCore: === Critical error: ===
Unhandled Exception: SIGSEGV: invalid attempt to write memory at address 0x0000000000000003

[2024.11.03-02.47.45:661][986]LogCore: Assertion failed: ( FVector::DotProduct( startForward, mSplineData[ 0 ].LeaveTangent.GetSafeNormal() ) > 0.99f ) [File:.\../../FactoryGame/Source/FactoryGame/Private/Hologram/FGPipelineHologram.cpp] [Line: 2387]
Pipe Splining: Make sure our out direction didn't get changed
SpaceVain
SpaceVainOP3w ago
Well I tried to replicate the issue in any way without inf. zoop and it did not crash. After a while upon installing the mod, it started to crash even when I used mmb to copy anything or just placing a beam
sjhoward
sjhoward3w ago
@SirDigby {Mod Name} it's a weird one! Any ideas?
SpaceVain
SpaceVainOP3w ago
Not sure why but without that mod it just works fine :/
sjhoward
sjhoward3w ago
Anyway I gotta sleep, best of luck!
SpaceVain
SpaceVainOP3w ago
Sure, ty for your help! Gn!
SirDigby
SirDigby3w ago
I'll have to check it out tomorrow, only on my phone for tonight
sjhoward
sjhoward3w ago
The struggle is real. Renaming .jsons and .logs to .txt and viewing in Android Chrome like an animal here :NOOOO:
SirDigby
SirDigby3w ago
Also, indifferent broccoli should have logs available, I'll check on my server there tomorrow and see if I can find them
SpaceVain
SpaceVainOP3w ago
I'll try to get a full log file from provider so I can make it easier for you. One thing to mention too, with mod on we had problems connecting to server, i.e. "Connection to the host has been lost" and "reliable buffer overflow". After removing the mod we can connect normally 🫤
sjhoward
sjhoward3w ago
Crashes folder had the full logs, just weird there wasn't one in /logs for SMM to grab Ah well, reliable buffer overflow is a whole different ball game
SpaceVain
SpaceVainOP3w ago
Thank you guys for looking into this, appreciate it.
sjhoward
sjhoward3w ago
Thought we had a command for reliable buffer but I guess not. Basically, it's a base game limitation (currently) which kicks in when a certain amount of data gets passed between clients - it's made worse by having more mods Stuff with lots of schematics takes more of the allowance, I'd imagine infinite zoop would be fairly light - so it's probably just that you're right at the threshold without it Structural Solutions is unfortunately one which is particularly affected by it, because it adds so many buildables Ok, really am going to sleep now, night!
klk
klk3w ago
hello friends, I am getting a single player crash when clicking mmb. Disabling infinite zoop resolves the issue. I have latest Satisfactory game and mod version 1.8.15. I'm around all day if I can be of help to reproduce/debug.
sjhoward
sjhoward3w ago
Pretty good chance it's a separate issue, but pop a debug log in here so I can check please! >debug
FICSIT-Fred
FICSIT-Fred3w ago
We need more information to help you. Before launching the game again, open the Mod Manager and use the "Generate debug info" option, then send the zip file produced in #help-using-mods. This ensures that your help request won't get buried and forgotten in other, non-help channels! If you need to access older log files, see https://docs.ficsit.app/satisfactory-modding/latest/faq.html#Files_Logs
klk
klk3w ago
@sjhoward3 here you go! my first time doing this so please let me know if I did it wrong 😅
FICSIT-Fred
FICSIT-Fred3w ago
SMM Version: 3.0.3
SML Version: 3.8.0
Installed Mods: 8
Game: WindowsClient CL 372858 from steam
Path: `c:\Program Files (x86)\Steam\steamapps\common\Satisfactory`
Command Line: cmd /C start steam://rungameid/526870-NO_EOS_OVERLAY
SMM Version: 3.0.3
SML Version: 3.8.0
Installed Mods: 8
Game: WindowsClient CL 372858 from steam
Path: `c:\Program Files (x86)\Steam\steamapps\common\Satisfactory`
Command Line: cmd /C start steam://rungameid/526870-NO_EOS_OVERLAY
-# Responding to Key Details for SMMDebug-2024-11-04-16-52-29.zip triggered by @klk
sjhoward
sjhoward3w ago
Ah nope, different issue. Curve builder and infinite zoop are not fully compatible yet, it's being looked at but I suspect both of them will need some updates to properly deal with today's base game patch first, anyway!
klk
klk3w ago
Gotcha. Looks like a lot of people are having issues similar to mine after most recent update. I'll have to wait on building my rail network. Thanks for checking!
Servatis
Servatis3w ago
I'm having the same issue in a single player game. So far it has occured when clicking any foundaition in the build menu or copying a foundation. I can copy walls, but when i try to zoop it crashes as wel. So I'll add my crash info here. if you need more @ me. It was working fine 2 days ago. latest mod I installed was infinite nudge, but I used the current combination of mods for a few weeks now.
FICSIT-Fred
FICSIT-Fred3w ago
SMM Version: 3.0.3
SML Version: 3.8.0
Installed Mods: 14
Game: WindowsClient CL 377620 from steam
Path: `d:\Steam\steamapps\common\Satisfactory`
Command Line: cmd /C start steam://rungameid/526870-NO_EOS_OVERLAY
SMM Version: 3.0.3
SML Version: 3.8.0
Installed Mods: 14
Game: WindowsClient CL 377620 from steam
Path: `d:\Steam\steamapps\common\Satisfactory`
Command Line: cmd /C start steam://rungameid/526870-NO_EOS_OVERLAY
-# Responding to Key Details for SMMDebug-2024-11-04-18-14-49.zip triggered by @Servatis
sjhoward
sjhoward3w ago
Nope that's just because you're on 1.0.5 which isn't supported yet - different issue
Servatis
Servatis3w ago
ok, I thought mod manager would notify if mods aren't supported in certain versions. thought it was a issue with the mod since everything else works fine. I'll wait for an update then
sjhoward
sjhoward3w ago
It often will but the patch has only been out an hour or two so we don't know what's broken yet Well we do know a few - but the info hasn't been added yet
Servatis
Servatis3w ago
ah, 😂 my bad. guess I was just trying things at the wrong time thanks
Glaxy
Glaxy3w ago
Same problem here, crash on foundation
Dutch-Pil0t [SCD]
It 's not happing with all object i noticed
Glaxy
Glaxy3w ago
I deleted both mods, but game still game once i copy foundation
Dutch-Pil0t [SCD]
some object like containers you can use but when i open the barrier it crashes
sir53869
sir538693w ago
its not zoop
Dutch-Pil0t [SCD]
yep that make sence
sjhoward
sjhoward3w ago
>separate guys, this thread is for a very specific problem - though your answer is wait for an update
FICSIT-Fred
FICSIT-Fred3w ago
Please make your own thread, or simply right click this one and hit "follow post" if your issue is identical and you want to stay updated while it gets resolved.
Krixt
Krixt3w ago
debug crash
sjhoward
sjhoward3w ago
>separate this thread is for a very specific problem - though your answer is wait for an update
FICSIT-Fred
FICSIT-Fred3w ago
Please make your own thread, or simply right click this one and hit "follow post" if your issue is identical and you want to stay updated while it gets resolved.
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