Server crashing - possible Infinite zoop mod problem
Heya. Yesterday our server began crashing randomly and after testing possible mod problems, it looks like the main culprit was Infinite zoop. After mod update it began causing random crashes when trying to build anything. After we removed it, the server works without any issues. I repeat, mod worked flawlessly prior to yesterdays update. Can you test and confirm?
Thanks in advance!
75 Replies
>debug
We need more information to help you. Before launching the game again, open the Mod Manager and use the "Generate debug info" option, then send the zip file produced in #help-using-mods. This ensures that your help request won't get buried and forgotten in other, non-help channels!
If you need to access older log files, see https://docs.ficsit.app/satisfactory-modding/latest/faq.html#Files_Logs
Ok, gonna try to replicate the problem later and send debug.
So the problem started yesterday as I told before. Maybe you can find it
here's a zip file for convenience.
-# Responding to
Key Details for SMMDebug-2024-11-03-22-18-27.zip
triggered by @SpaceVainAre you sure the server and all clients have the latest version?
Well we couldn't connect if version mismatch was an issue right?
You often can
Remember servers need to be rebooted whenever a mod is installed or updated
I know
Just checking, a lot of people seem not to 🙂
Both versions are 372858. You can see that in metadata text file log
Ah, he meant version of the mod
Local version is certainly the latest, but I don't believe there's a way for us to see which version is on the server in the logs
1.8.15. it was the latest version
I removed all the files via SMM and double checked mod folders and reinstalled again latest version. Again, it caused crashes and placed server in a restart loop until removed.
Hmm, this makes things trickier
Can you verify that there is indeed no log file there for us?
Also can you confirm if you're running the host or using a hosting service?
I'm using hosting service
Where can I find that specific log?
On your server, under steamcmd/satisfactory
lemme check
It's possible your server host is hiding the files from SMM
Nope, those are the steam manifests - the file we want should end in .log
this is folder directory you mentioned
Maybe check in factorygame... Not 100% sure where they are on servers and am unfortunately several hundred miles from my PC to check 😅
Nah, don't see it here either
I did go further to check and found these crash logs
Should be in saved/logs
you wanna latest or all of them?
Full log from the other directory should be more useful, crash stack traces don't tend to have anything useful in them
Saved/Logs is empty as far as i can see
Well that's... It shouldn't be :NOOOO:
xD
I guess post the latest crash, but there's probably not much we can do with it
here
I'm guessing your server host is hiding the file for some reason, because it's continually written to while the server is running
I'm using indifferentbroccoli as provider. Dunno did anyone else had same issue
Huh it looks like the crash is related to a pipe with invalid clearance? No idea how that could be related to infinite zoop
Also this is way more than just a stack trace, which is good for debugging 👍
I thought there was a lot less in those folders lol
Well I tried to replicate the issue in any way without inf. zoop and it did not crash. After a while upon installing the mod, it started to crash even when I used mmb to copy anything or just placing a beam
@SirDigby {Mod Name} it's a weird one! Any ideas?
Not sure why but without that mod it just works fine :/
Anyway I gotta sleep, best of luck!
Sure, ty for your help! Gn!
I'll have to check it out tomorrow, only on my phone for tonight
The struggle is real. Renaming .jsons and .logs to .txt and viewing in Android Chrome like an animal here :NOOOO:
Also, indifferent broccoli should have logs available, I'll check on my server there tomorrow and see if I can find them
I'll try to get a full log file from provider so I can make it easier for you. One thing to mention too, with mod on we had problems connecting to server, i.e. "Connection to the host has been lost" and "reliable buffer overflow". After removing the mod we can connect normally 🫤
Crashes folder had the full logs, just weird there wasn't one in /logs for SMM to grab
Ah well, reliable buffer overflow is a whole different ball game
Thank you guys for looking into this, appreciate it.
Thought we had a command for reliable buffer but I guess not. Basically, it's a base game limitation (currently) which kicks in when a certain amount of data gets passed between clients - it's made worse by having more mods
Stuff with lots of schematics takes more of the allowance, I'd imagine infinite zoop would be fairly light - so it's probably just that you're right at the threshold without it
Structural Solutions is unfortunately one which is particularly affected by it, because it adds so many buildables
Ok, really am going to sleep now, night!
hello friends, I am getting a single player crash when clicking mmb. Disabling infinite zoop resolves the issue. I have latest Satisfactory game and mod version 1.8.15. I'm around all day if I can be of help to reproduce/debug.
Pretty good chance it's a separate issue, but pop a debug log in here so I can check please!
>debug
We need more information to help you. Before launching the game again, open the Mod Manager and use the "Generate debug info" option, then send the zip file produced in #help-using-mods. This ensures that your help request won't get buried and forgotten in other, non-help channels!
If you need to access older log files, see https://docs.ficsit.app/satisfactory-modding/latest/faq.html#Files_Logs
@sjhoward3 here you go! my first time doing this so please let me know if I did it wrong 😅
-# Responding to
Key Details for SMMDebug-2024-11-04-16-52-29.zip
triggered by @klkAh nope, different issue. Curve builder and infinite zoop are not fully compatible yet, it's being looked at but I suspect both of them will need some updates to properly deal with today's base game patch first, anyway!
Gotcha. Looks like a lot of people are having issues similar to mine after most recent update. I'll have to wait on building my rail network. Thanks for checking!
I'm having the same issue in a single player game. So far it has occured when clicking any foundaition in the build menu or copying a foundation. I can copy walls, but when i try to zoop it crashes as wel.
So I'll add my crash info here. if you need more @ me.
It was working fine 2 days ago. latest mod I installed was infinite nudge, but I used the current combination of mods for a few weeks now.
-# Responding to
Key Details for SMMDebug-2024-11-04-18-14-49.zip
triggered by @ServatisNope that's just because you're on 1.0.5 which isn't supported yet - different issue
ok, I thought mod manager would notify if mods aren't supported in certain versions.
thought it was a issue with the mod since everything else works fine. I'll wait for an update then
It often will but the patch has only been out an hour or two so we don't know what's broken yet
Well we do know a few - but the info hasn't been added yet
ah, 😂 my bad. guess I was just trying things at the wrong time
thanks
Same problem here, crash on foundation
It 's not happing with all object i noticed
I deleted both mods, but game still game once i copy foundation
some object like containers you can use but when i open the barrier it crashes
its not zoop
yep that make sence
>separate guys, this thread is for a very specific problem - though your answer is wait for an update
Please make your own thread, or simply right click this one and hit "follow post" if your issue is identical and you want to stay updated while it gets resolved.
debug crash
>separate this thread is for a very specific problem - though your answer is wait for an update
Please make your own thread, or simply right click this one and hit "follow post" if your issue is identical and you want to stay updated while it gets resolved.