Mods in hostet Multiplayer Player cant join.
Hi im new here and have a question. Did somebody encounter the Problem that you host a Multiplayer and some Mods like Refined Power, more Beams and Pillars X3-Roads? The mods work fine but if someone wants to join they get the message "the connection to the host has been lost"? The Mods have a multiplayer tag and its only a few others work fine like Compact machines or Structual Solutions?
7 Replies
Generally speaking, the more mods you have installed, the higher the chance of disconnection issues, because they do increase network traffic
Structural solutions has a lot of schematics which can lead to disconnecting due to a reliable buffer overflow when used with enough other mods
Oh that means basicly the bigger the Mod the higher the Chance for that to happen? OK is there a way around it? or is there a Host Where i can make a Server for that to Work?
Reliable buffer overflow - no, that's a base game problem with no workaround at present. But I'm not sure if that's what's causing your connection issues
>debug might help us see more info
We need more information to help you. Before launching the game again, open the Mod Manager and use the "Generate debug info" option, then send the zip file produced in #help-using-mods. This ensures that your help request won't get buried and forgotten in other, non-help channels!
If you need to access older log files, see https://docs.ficsit.app/satisfactory-modding/latest/faq.html#Files_Logs
Does the player that want to join need to do that or do i need to do that to see whats going on?
You're playing direct connection multiplayer, and you're fine but they can't connect? If so, yeah probably a debug log from them
Just to check, they have also installed the same mods right?
Ok i will tell her. Yes they have the same mods if we disable mods like Refined Energy erverything works fine.
I will post it here when we play together again until i marked it as answered