Ocean Material

Does anyone know what material is used for the new 1.0 oceans? I made a buildable with a child actor of class BP_Water, and assigned the MM_Ocean material from the prototype folder where the new lake material is, but it doesn't appear to be the same. It looks like this compared to the ocean water in-game:
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Solution:
You'll need to tweak the properties of each instance of BP_Water that you spawn. They have different material instances depending on which type of water you want to use, and several floats and linear colors to configure the materials.
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Solution
D4rk
D4rk2mo ago
You'll need to tweak the properties of each instance of BP_Water that you spawn. They have different material instances depending on which type of water you want to use, and several floats and linear colors to configure the materials.
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D4rk
D4rk2mo ago
Out of curiosity, I dumped a few of the properties.
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