Ocean Material
Does anyone know what material is used for the new 1.0 oceans? I made a buildable with a child actor of class
BP_Water
, and assigned the MM_Ocean
material from the prototype folder where the new lake material is, but it doesn't appear to be the same. It looks like this compared to the ocean water in-game:
Solution:
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You'll need to tweak the properties of each instance of
BP_Water
that you spawn. They have different material instances depending on which type of water you want to use, and several floats and linear colors to configure the materials.
2 Replies
Solution
You'll need to tweak the properties of each instance of
BP_Water
that you spawn. They have different material instances depending on which type of water you want to use, and several floats and linear colors to configure the materials.
Out of curiosity, I dumped a few of the properties.