Game refuses to load with 500 Stacks mod

Hello! Using SMM, enabling this mod causing Satisfactory to no longer load - it stops after the SATISFACTORY logo with the swirly, and the part where the black logo appears, never does and it hangs. I can kill the process and steam interacts with it just fine, as it is not hung or frozen. Using SMM to disable all mods, or just the 500 one, and the game loads perfectly. This started today - I had 6 hours in last nights save. Linux / Pop_OS and Steam, using Proton Experimental (it's not experimental despite it's name lol) i7 11th Gen, 32GB, 4090TI, liquid cooled all the things
Solution:
good ol CGPT to the rescue - added the following to the Steam launch options, and it loaded: VK_DEVICE_LOCAL_MEMORY=1
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37 Replies
FICSIT-Fred
FICSIT-Fredā€¢2mo ago
SMM Version: 3.0.3
SML Version: 3.8.0
Installed Mods: 9
Game: WindowsClient CL 372858 from Steam
Path: `/mnt/raid0/SteamLibrary/steamapps/common/Satisfactory`
Command Line: steam steam://rungameid/526870
SMM Version: 3.0.3
SML Version: 3.8.0
Installed Mods: 9
Game: WindowsClient CL 372858 from Steam
Path: `/mnt/raid0/SteamLibrary/steamapps/common/Satisfactory`
Command Line: steam steam://rungameid/526870
-# Responding to Key Details for SMMDebug-2024-10-29-22-01-27.zip triggered by @Scottish Haze
Scottish Haze
Scottish HazeOPā€¢2mo ago
How dare your shitty script say i am on windows - i r linux gamer good sir.. the vegans of the gaming world.. šŸ˜‰
sjhoward
sjhowardā€¢2mo ago
huh, your log lacks a... well... log if you could find a FactoryGame.log file somewhere, that'd be helpful! I know on Win it's in %localappdata%/FactoryGame/Saved/Logs, but no clue on Linux I'm afraid (Not really relevant to the issue, and clearly you're joking, but I theenk it's actually a game issue that it reports as WindowsClient on Linux)
Scottish Haze
Scottish HazeOPā€¢2mo ago
it is - it uses Wine šŸ˜‰ sec, i'll geeeeeet that log
Scottish Haze
Scottish HazeOPā€¢2mo ago
there's a bunch of mount point errors.. LogIoDispatcher: Display: Mounting container '../../../FactoryGame/Mods/SML/Content/Paks/Windows/SMLFactoryGame-Windows.utoc' in location slot 1 LogPakFile: Display: Mounted IoStore container "../../../FactoryGame/Mods/SML/Content/Paks/Windows/SMLFactoryGame-Windows.utoc" LogPakFile: Display: Mounted Pak file '../../../FactoryGame/Mods/SML/Content/Paks/Windows/SMLFactoryGame-Windows.pak', mount point: '../../../FactoryGame/Mods/SML/' LogPakFile: Display: Mount point: '../../../FactoryGame/Mods/SML/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
sjhoward
sjhowardā€¢2mo ago
huh interesting
[2024.10.29-22.01.08:755][ 0]LogWindows: Error: appError called: Fatal error: [File:C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\VulkanRHI\Private\VulkanMemory.cpp] [Line: 1989]
Out of memory on Vulkan; MemoryTypeIndex=1, AllocSize=128.000MB
[2024.10.29-22.01.08:755][ 0]LogWindows: Error: appError called: Fatal error: [File:C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\VulkanRHI\Private\VulkanMemory.cpp] [Line: 1989]
Out of memory on Vulkan; MemoryTypeIndex=1, AllocSize=128.000MB
that's normal, the mount points are added later
Scottish Haze
Scottish HazeOPā€¢2mo ago
ahh.. am still reading it šŸ˜› 128mb? in this day and age vulkan?
sjhoward
sjhowardā€¢2mo ago
why you'd get a vulkan crash exclusively with 500 stacks is absolutely bizarre
Scottish Haze
Scottish HazeOPā€¢2mo ago
it is linux, but it wraps it all in Wine, so it should be looking and acting like windows - but never doubt that it could be linux and their drivers and stuff but remember, it only happens when the 500 stack mod is on if i turn it off in mod loader, game works and loads fine
sjhoward
sjhowardā€¢2mo ago
Simple Huge Stacks?
Scottish Haze
Scottish HazeOPā€¢2mo ago
yessir
sjhoward
sjhowardā€¢2mo ago
that just makes absolutely no sense šŸ˜†
Scottish Haze
Scottish HazeOPā€¢2mo ago
welcome to linux gaming lol
sjhoward
sjhowardā€¢2mo ago
generally not had a lot of linux specific problems here really
Scottish Haze
Scottish HazeOPā€¢2mo ago
i have 32gb of ram, and a 4090, so it not being able to get 128mb is nuts
sjhoward
sjhowardā€¢2mo ago
plenty of linux players, as you can imagine the demographics for Satisfactory skew certain ways...
Scottish Haze
Scottish HazeOPā€¢2mo ago
but i wonder if there's a setting somewhere to let me increase it to 4gb or something
sjhoward
sjhowardā€¢2mo ago
I don't think that's the total memory allocated, from some quick reading it seems likely Vulkan allocates a number of memory pools, and thats the one with the index '1'
Solution
Scottish Haze
Scottish Hazeā€¢2mo ago
good ol CGPT to the rescue - added the following to the Steam launch options, and it loaded: VK_DEVICE_LOCAL_MEMORY=1
Scottish Haze
Scottish HazeOPā€¢2mo ago
lets see if the logs say otherwise
Scottish Haze
Scottish HazeOPā€¢2mo ago
did not review it yet
Scottish Haze
Scottish HazeOPā€¢2mo ago
look at all that vulkun processing goodness.. should i be worried about this? [2024.10.30-13.06.58:350][121]LogModuleManager: Shutting down and abandoning module DLSSUtility (103)
sjhoward
sjhowardā€¢2mo ago
rendering isn't really my wheelhouse to be honest ĀÆ\_(惄)_/ĀÆ generally I'd recommend just swapping rendering to dx11/12, but that's not really an option here!
Scottish Haze
Scottish HazeOPā€¢2mo ago
i asked our overlord CGPT and it said not to worry, it loads it back up when i enter the game.. it's unloading it for the title screens and movies
sjhoward
sjhowardā€¢2mo ago
@Andre Aquila <Aquila Industrial> Any idea why adding Simple Huge Stacks could cause a Vulkan memory issue?
Scottish Haze
Scottish HazeOPā€¢2mo ago
ooo.. tagging the big boi himself lol
sjhoward
sjhowardā€¢2mo ago
my instinct is that it's not actually the mod, but the link sounds hard to explain
Scottish Haze
Scottish HazeOPā€¢2mo ago
kk, while it is solved, i'm free to help with diagnostics and breaking it again to get it fixed Andre - lmk
AndreAquila
AndreAquilaā€¢2mo ago
Hmmm ... that so strange sjhoward... Im happy that you guys manage to make it work... The mod only calls ContentLib, making all items have : {"StackSize":"Huge"}. Basicly a json mod inside the module blueprint. Maybe is something that ContentLib does in the system (thats a big mod) . I will alert Robb about Vulkan issues
Scottish Haze
Scottish HazeOPā€¢2mo ago
let the team know i am available to help assist/test - am a python dev so am not PEBKAC customer šŸ˜‰
sjhoward
sjhowardā€¢2mo ago
My condolences!
sjhoward
sjhowardā€¢2mo ago
(Java dev here, glass houses, stones, etc)
Scottish Haze
Scottish HazeOPā€¢2mo ago
if devs aren't slinging trash talk, then they don't know enough about the language or their job or both (or neither if java dev)
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