Weird, yet awesome looking, Curved Builder interactions with Infinte Nudge

Absolutely awesome looking bug when trying to rotate a whole zooped curve with SirDigby's Infinite Nudge mod.
Solution:
Hahahaha that’s amazing! Glad you’re finding it useful. Unsure about the infinite nudge issue, will try have a look when I next get a chance. Appreciate the feedback!
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21 Replies
SirBlooky
SirBlookyOP2mo ago
Ahh, its a keybind issue.
SirBlooky
SirBlookyOP2mo ago
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SirBlooky
SirBlookyOP2mo ago
Nevermind it doesn't place
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SirBlooky
SirBlookyOP2mo ago
oh, forgot to ping you @lastnomai I think the curved builder mod is overriding how the infinite nudge mod places blocks, I have no clue how tho. btw, love the mod. you are saving me hours in my world
Solution
rosso135
rosso1352mo ago
Hahahaha that’s amazing! Glad you’re finding it useful. Unsure about the infinite nudge issue, will try have a look when I next get a chance. Appreciate the feedback!
SirBlooky
SirBlookyOP2mo ago
no worries! I can probably find workaround via blueprints for now. Good luck!
lexkimov
lexkimov2mo ago
Finally, our dreams are coming true! Great mod! Please befriend the Curve Builder with Infinite Nudge & Zoop! Some minor issues are that you can't really control how many foundations are build (but if it could be compatible with Ininite Zopp's scroll-to-increase/decrease number of foundations built it'd be awesome!), and another is that when you've build a curve, then on the next snap the foundation is trying to snap already rotated, is this intended?
Lynkfox
Lynkfox2mo ago
This is a wild guess, but my thought is that every move of infinite nudge on the main hologram actor is being applied against the world axis ... Which curves then attempts to apply that same movement to the holograms in the curve, but on their local axis. The effect compounds on the next hologram in the chain and so on. @SirDigby may be able to give more insight
rosso135
rosso1352mo ago
Just had a look, the issue is that the hologram positions are stored when you place the original zoop (so each time the curve is adjusted, the mod recalculates offsets etc) and stores the positions in an array. When you construct the zoop, it uses the stored position values, which aren't recalculated. It seemed to work with vanilla nudge but the aim was to save calculating the offsets twice which I now realise was probably an unnecessary optimisation. Will have a look at fixing it soon
Lynkfox
Lynkfox2mo ago
I assume thats the same reason this happens: (top curve was zooped then nudged to the left a few m) the curve remained in the same place, only the original block was nudged.
Lynkfox
Lynkfox2mo ago
(better picture more contrast)
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Lynkfox
Lynkfox2mo ago
but if you nudge before zooping, no issues
rosso135
rosso1352mo ago
Yep that's exactly it. Need to update the relative transforms for additional holograms in a better way. Checking it out now 🙂 Still a bit unsure why it doesn't happen when doing vanilla nudge
Lynkfox
Lynkfox2mo ago
while your in the guts, the ability to do partial degress (to like the 3rd decimal) would be amazing. 🙂
rosso135
rosso1352mo ago
That can definitely be done....might try add a settings option to set max/min angle and how much scrolling changes the angle
Lynkfox
Lynkfox2mo ago
yah - i was going to suggest something like that, similar to what Infinite Nudge has in its mod settings
Galter
Galter2mo ago
@lastnomai hey, awesome mod! found a bug though, took a while but the bug disappeared when i deleted your mod and only your mod. the mod makes "sprint-button" get stuck when in building hologram mode any hologram, sample any building and i cant use shhift any more until i remove hologram. i use the defaul shift button for sprinting
rosso135
rosso1352mo ago
Thanks for the message, yeah this is a keybinding conflict, you can change it in settings but next path I have rebound the default keybinding to Caps Lock *patch
SirBlooky
SirBlookyOP2mo ago
man the zoop is so finicky, still not enitrely functioning yet @rosso135
rosso135
rosso1352mo ago
Yeah, sorry about that. I find it works best if you do it from above, then just zoop along what would have been the original straight axis. Need to find a way to override the player look angle based on the last hologram i reckon. Think that's the same reason it doesn't behave nicely when you modify the pitch/roll with infinite nudge. Sadly pretty busy in my actual job so might take a bit of time before i get to properly look at it again, but wanted to fix the basic nudge problem before. Hope it's not too frustrating in the meantime 🙂
SirBlooky
SirBlookyOP2mo ago
no worries homie, this stuff is less important than IRL life stuff
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