Assertion failed crash

Assertion failed: itemClass [File:C:\BuildAgent\work\b731a33f2a691e17\UE4\FactoryGame\Source\FactoryGame\Private\FGInventoryComponent.cpp] [Line: 1410] Version: 372858 MODS: 300 INVENTORY SLOTS, probably why it crashed or the reciever/splitter magic mod lmk if i can send more things to help
20 Replies
sjhoward
sjhoward•4mo ago
As far as I can tell, all of the code in that stacktrace is from the game rather than a mod. That doesn't mean it's not caused by a mod, but it does mean we have nothing to go on. If it happens again, generate a debug zip from SMM after a crash, that contains a lot more info for diagnosis!
IslaWoof
IslaWoof•4mo ago
I've just had the same crash and generated the debug zip, should I add FactoryGame.log here? Or the whole zip?
sjhoward
sjhoward•4mo ago
the whole zip
sjhoward
sjhoward•4mo ago
hot damn that's a lot of mods you've got there which, unfortunately, sucks for you - because nothing is particularly pointing towards any specific mod
IslaWoof
IslaWoof•4mo ago
Yeah experimenting with a lots of things so there is so much that could've gone wrong, I'm trying to replicate the crash again and then start removing mods to isolate the issue
sjhoward
sjhoward•4mo ago
yeah that's your only real option >debugmods
FICSIT-Fred
FICSIT-Fred•4mo ago
Follow this flowchart to troubleshoot issues caused by mods (crashes, unexpected behavior, etc.). More information can be found on the docs: https://docs.ficsit.app/satisfactory-modding/latest/faq.html#_how_can_i_troubleshoot_crash_issues
sjhoward
sjhoward•4mo ago
it may even be an interaction between two mods
IslaWoof
IslaWoof•4mo ago
Do you know in which directory exactly I can find FGInventoryComponent.cpp?
sjhoward
sjhoward•4mo ago
nowhere, it's compiled It's one of the source code files for the game, so it isn't shipped out. The reference is included so programmers know where to look when diagnosing problems.
IslaWoof
IslaWoof•4mo ago
Well see you in a few hours I guess
sjhoward
sjhoward•4mo ago
good luck!
FICSIT-Fred
FICSIT-Fred•4mo ago
Automated responses for Chowizard the cursed (198045516070780928)
assertionfaileditemclass
(Known crash AssertionFailedItemClass) Something has caused an inventory to run an invalid operation. It's probably not clear from your crash log which mod and/or building are at fault, but you can temporarily install the Inventory Tick Crash Debugger mod to troubleshoot this further. Remember to read the directions on the mod page about how to use it!
Key Details for SMMDebug-2024-10-28-17-06-52.zip
SMM Version: 3.0.3
SML Version: 3.8.0
Installed Mods: 73
Game: WindowsClient CL 372858 from steam
Path: `c:\SteamLibrary\steamapps\common\Satisfactory`
Command Line: cmd /C start steam://rungameid/526870-NO_EOS_OVERLAY
SMM Version: 3.0.3
SML Version: 3.8.0
Installed Mods: 73
Game: WindowsClient CL 372858 from steam
Path: `c:\SteamLibrary\steamapps\common\Satisfactory`
Command Line: cmd /C start steam://rungameid/526870-NO_EOS_OVERLAY
Chowizard the cursed
Chowizard the cursedOP•4mo ago
game crashed and i'm using the crash debugger, what do i send now? no message was generated in game, crash wasn't prevented , what to do?
FICSIT-Fred
FICSIT-Fred•4mo ago
(Known crash AssertionFailedItemClass) Something has caused an inventory to run an invalid operation. It's probably not clear from your crash log which mod and/or building are at fault, but you can temporarily install the Inventory Tick Crash Debugger mod to troubleshoot this further. Remember to read the directions on the mod page about how to use it! -# Responding to assertionfaileditemclass triggered by @Chowizard the cursed
Inventory Tick Crash Debugger - SMR
PLEASE READ THE MOD DESCRIPTION IN FULL BEFORE USING
Lynkfox
Lynkfox•4mo ago
@Rex [they/them] i have no idea how to read the output from this mod 😆
Rex
Rex•4mo ago
The mod needs to be used first But it seems it failed to do the thing, maybe because the error is in a different function Revise your Iron Ingot setups, I see warnings about Iron Ingot

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