Whole PC is incredibly choppy after wake from being put to sleep in Steam Big Picture
Posting to see if someone has a fix.
System Info:
Kernel : Linux 6.9.12-210.fsync.fc40.x86_64
Uptime: 15 hours, 33 mins
Bazzite Version: bazzite-deck:stable - Bazzite 40 (FROM Fedora Kinoite)
Hardware Info
PC Name: OptiPlex 3080
CPU: Intel(R) Core(TM) i5-10505 (12) @ 4.60 GHz
GPUs: AMD Radeon RX 6400 [Discrete] + Intel UHD Graphics 630 @ 1.20 GHz [Integrated]
RAM: 8.83 GiB / 31.09 GiB (28%)
HDD1: 632.76 GiB / 915.82 GiB (69%) - ext4
SSD1: 252.65 GiB / 476.94 GiB (53%) - btrfs
SSD2 (Boot NVME SSD): 273.07 GiB / 475.35 GiB (57%) - btrfs [Read-only]
Screen: 1920x1080 @ 60 Hz in 24" [External]
When I boot a game within Big Picture, it plays perfectly fine, performance is as expected (e.g. 60 FPS locked in Hades, or around 120 FPS in Payday 2) and the steam UI is snappy at 60FPS.
However, after putting the system to sleep using the power menu in steam big picture, upon rewaking the system not only do the games slow to a crawl at around 4-10 FPS, so does the steam UI.
If I then close the game, steams UI returns to a locked 60FPS. When I reboot the game, it returns to its expected performance.
Please Help! This is my only issue with bazzite so far, and so far I love it a lot aside from this issue. Im not a Linux newbie and willing to get dirty in the command line if need be.
Games Tested:
Hades (Steam) + Payday 2 (Heroic)
2 Replies
Id like to note I just tried the same thing, playing a game, putting the system to sleep and waking it, in KDE Plasma and observed the same result
I think i figured it out...
The GPUs clock is stuck at like 100mhz when I wake the computer, and then go past that and up to 1000mhx when I close the game