getting random crashes

Playing multiplayer with mods and getting random crashes
15 Replies
FICSIT-Fred
FICSIT-Fred2mo ago
(Known crash AssertionFailedItemClass) Something has caused an inventory to run an invalid operation. It's probably not clear from your crash log which mod and/or building are at fault, but you can temporarily install the Inventory Tick Crash Debugger mod to troubleshoot this further. Remember to read the directions on the mod page about how to use it! -# Responding to assertionfaileditemclass triggered by @Scha7tenblut
Inventory Tick Crash Debugger - SMR
PLEASE READ THE MOD DESCRIPTION IN FULL BEFORE USING
sjhoward
sjhoward2mo ago
I don't see a crash in this log, it looks like you just quit the game - what problem are you having?
Scha7tenblut
Scha7tenblutOP2mo ago
maybe bad timing in this case. went to the toilet and came back to Inventory Tick Crash Debugger's warning
Rex
Rex2mo ago
This is what the mod will log when it shows a popup:
[2024.10.31-23.07.50:589][753]LogInvCrashDbg: Error: INVALID INVENTORY ITEM CAUGHT
[2024.10.31-23.07.50:589][753]LogInvCrashDbg: Error: ON THREAD 'GameThread' (4596)
[2024.10.31-23.07.50:589][753]LogInvCrashDbg: Error: FUNCTION CALL: OnItemsAdded(InputInventory, 1, 1, NULL)
[2024.10.31-23.07.50:589][753]LogInvCrashDbg: Error: COMPONENT: /Game/FactoryGame/Map/GameLevel01/Persistent_Level.Persistent_Level:PersistentLevel.Build_Foundryx4_C_2147005470.InputInventory
[2024.10.31-23.07.50:589][753]LogInvCrashDbg: Error: COMPCLASS: /Script/FactoryGame.FGInventoryComponent
[2024.10.31-23.07.50:589][753]LogInvCrashDbg: Error: INV OWNER: /Game/FactoryGame/Map/GameLevel01/Persistent_Level.Persistent_Level:PersistentLevel.Build_Foundryx4_C_2147005470
[2024.10.31-23.07.50:589][753]LogInvCrashDbg: Error: OWNER CLS: /CompactMachines/Buildings/Build_/Build_Foundryx4.Build_Foundryx4_C
[2024.10.31-23.07.50:589][753]LogInvCrashDbg: Error: OWNER LOC: X=-29000.000 Y=225000.000 Z=-999.991
[2024.10.31-23.07.50:589][753]LogInvCrashDbg: Error: CANCELLING EXEC TO AVOID CRASH
[2024.10.31-23.07.50:589][753]LogInvCrashDbg: Error: INVALID INVENTORY ITEM CAUGHT
[2024.10.31-23.07.50:589][753]LogInvCrashDbg: Error: ON THREAD 'GameThread' (4596)
[2024.10.31-23.07.50:589][753]LogInvCrashDbg: Error: FUNCTION CALL: OnItemsAdded(InputInventory, 1, 1, NULL)
[2024.10.31-23.07.50:589][753]LogInvCrashDbg: Error: COMPONENT: /Game/FactoryGame/Map/GameLevel01/Persistent_Level.Persistent_Level:PersistentLevel.Build_Foundryx4_C_2147005470.InputInventory
[2024.10.31-23.07.50:589][753]LogInvCrashDbg: Error: COMPCLASS: /Script/FactoryGame.FGInventoryComponent
[2024.10.31-23.07.50:589][753]LogInvCrashDbg: Error: INV OWNER: /Game/FactoryGame/Map/GameLevel01/Persistent_Level.Persistent_Level:PersistentLevel.Build_Foundryx4_C_2147005470
[2024.10.31-23.07.50:589][753]LogInvCrashDbg: Error: OWNER CLS: /CompactMachines/Buildings/Build_/Build_Foundryx4.Build_Foundryx4_C
[2024.10.31-23.07.50:589][753]LogInvCrashDbg: Error: OWNER LOC: X=-29000.000 Y=225000.000 Z=-999.991
[2024.10.31-23.07.50:589][753]LogInvCrashDbg: Error: CANCELLING EXEC TO AVOID CRASH
OWNER LOC gives the coordinates (in centimetres) of the offending buildable Please go check out that foundry x4, it caused issues for some reason. Take a screenshot of it and its surroundings, one of the inputs seems to have issues
Scha7tenblut
Scha7tenblutOP2mo ago
It gets items through magic splitters
Rex
Rex2mo ago
Oh, magic splitters... I have no idea how they're supposed to work
Scha7tenblut
Scha7tenblutOP2mo ago
@AndreAquila can you tell us?
AndreAquila
AndreAquila2mo ago
Hey Scha7tenblut, hmmm. Is it dedicated server? Thats a strange error, shouldnt be happening. Im trying to reproduce it here
Scha7tenblut
Scha7tenblutOP2mo ago
No, but multiplayer on my machine with a friend via steam. Do you want to have the mod list? Also this error only occurs after a bit of time Tell me what you need and i will give it.
Rex
Rex2mo ago
How are the magic splitters connected to the machine? Please send a screenshot if possible
AndreAquila
AndreAquila2mo ago
The magic splitters dont really connect using conveyors.. It teleports just adding the stack...
Rex
Rex2mo ago
I don't know enough to understand how the GrabOutput works if the Out Item value is unused, but okay Is Stack valid?
AndreAquila
AndreAquila2mo ago
yes, it should always be valid to get into that part. The GrabOutput seems to only vanish the item when we dont use the out item value.
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