Compact Machines Bug?

Compact Machines seems to crash my game every 2-4 minutes. Tried disabling different mods and disabling compact machines fixed it. Don’t know if this is a compatibility issue with other mods I am using.
Solution:
Changing to Vulkan seems to have fixed it, but it took a while before the last crash so I’ll give it a few hours before I say its solved 😊
Jump to solution
9 Replies
Acxd
Acxd2mo ago
Generate a debug info right after the crash >debug
FICSIT-Fred
FICSIT-Fred2mo ago
We need more information to help you. Before launching the game again, open the Mod Manager and use the "Generate debug info" option, then send the zip file produced in #help-using-mods. This ensures that your help request won't get buried and forgotten in other, non-help channels! If you need to access older log files, see https://docs.ficsit.app/satisfactory-modding/latest/faq.html#Files_Logs
Acxd
Acxd5w ago
[2024.10.24-10.41.55:689][ 45]LogD3D12RHI: Error: CurrentQueue.Fence.D3DFence->GetCompletedValue() failed
at C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\D3D12RHI\Private\D3D12Submission.cpp:980
with error DXGI_ERROR_DEVICE_REMOVED with Reason: DXGI_ERROR_DEVICE_HUNG

[2024.10.24-10.41.55:689][ 45]LogD3D12RHI: Error: [GPUBreadCrumb] Last tracked GPU operations:
[2024.10.24-10.41.55:689][ 45]LogD3D12RHI: Error: [GPUBreadCrumb] 3D Queue 0

[2024.10.24-10.41.55:694][ 45]LogD3D12RHI: Error: [GPUBreadCrumb] Copy Queue 0

[2024.10.24-10.41.55:706][ 45]LogD3D12RHI: Error: [GPUBreadCrumb] Compute Queue 0

[2024.10.24-10.41.55:718][ 45]LogD3D12RHI: Error: DRED: Last tracked GPU operations:
[2024.10.24-10.41.55:718][ 45]LogD3D12RHI: Error: DRED: No command list found with active outstanding operations (all finished or not started yet).
[2024.10.24-10.41.55:718][ 45]LogD3D12RHI: Error: DRED: No PageFault data.
[2024.10.24-10.41.55:718][ 45]LogD3D12RHI: Error: Memory Info from frame ID -1:
[2024.10.24-10.41.55:718][ 45]LogD3D12RHI: Error: Budget: 0.00 MB
[2024.10.24-10.41.55:718][ 45]LogD3D12RHI: Error: Used: 0.00 MB
[2024.10.24-10.41.55:730][ 45]LogD3D12RHI: Error: GPU Crashed or D3D Device Removed.
[2024.10.24-10.41.55:689][ 45]LogD3D12RHI: Error: CurrentQueue.Fence.D3DFence->GetCompletedValue() failed
at C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\D3D12RHI\Private\D3D12Submission.cpp:980
with error DXGI_ERROR_DEVICE_REMOVED with Reason: DXGI_ERROR_DEVICE_HUNG

[2024.10.24-10.41.55:689][ 45]LogD3D12RHI: Error: [GPUBreadCrumb] Last tracked GPU operations:
[2024.10.24-10.41.55:689][ 45]LogD3D12RHI: Error: [GPUBreadCrumb] 3D Queue 0

[2024.10.24-10.41.55:694][ 45]LogD3D12RHI: Error: [GPUBreadCrumb] Copy Queue 0

[2024.10.24-10.41.55:706][ 45]LogD3D12RHI: Error: [GPUBreadCrumb] Compute Queue 0

[2024.10.24-10.41.55:718][ 45]LogD3D12RHI: Error: DRED: Last tracked GPU operations:
[2024.10.24-10.41.55:718][ 45]LogD3D12RHI: Error: DRED: No command list found with active outstanding operations (all finished or not started yet).
[2024.10.24-10.41.55:718][ 45]LogD3D12RHI: Error: DRED: No PageFault data.
[2024.10.24-10.41.55:718][ 45]LogD3D12RHI: Error: Memory Info from frame ID -1:
[2024.10.24-10.41.55:718][ 45]LogD3D12RHI: Error: Budget: 0.00 MB
[2024.10.24-10.41.55:718][ 45]LogD3D12RHI: Error: Used: 0.00 MB
[2024.10.24-10.41.55:730][ 45]LogD3D12RHI: Error: GPU Crashed or D3D Device Removed.
>rhiborked
FICSIT-Fred
FICSIT-Fred5w ago
There are a few things to try if your RHI is causing crashes. 1) Try switching your RHI. If you're using DX11 or DX12, switch to the other. If you're using Vulkan, try DX12 before DX11 2) Try verifying your game files. 3) Update/reinstall your graphics drivers 4) Try disabling hierarchal Z-buffer occlusion in the game's graphics settings. 5) Try tuning your graphics card's clock down, especially if has been overclocked (by you or the vendor) For more info, run one of the following bot commands by sending it as a chat message: >dx11 >dx12 >vulkan >verifyepic >verifysteam
Solution
Physix
Physix5w ago
Changing to Vulkan seems to have fixed it, but it took a while before the last crash so I’ll give it a few hours before I say its solved 😊
Mastrmyrtr9
Mastrmyrtr95w ago
This better not be a side effect of removing the VertexAnimatedMesh...
Acxd
Acxd5w ago
It's a generic RHI error, I think
Mastrmyrtr9
Mastrmyrtr95w ago
God bless
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