How do i make an equippable weapon?

I have followed the tutorial on how to create an item following this guide: https://docs.ficsit.app/satisfactory-modding/latest/Development/BeginnersGuide/SimpleMod/item.html I have done the following: 1. Extracted the mesh for the Xeno-Zapper using FModel 2. Made a few adjustments to the mesh 3. Made new textures 4. Set it up following the tutorial (FGItemDescriptor) Now i can make it and have it in my inventory, but i dont know where to start to make it into an equippable weapon.
Create an Item :: Satisfactory Modding Documentation
Now that you’ve created a custom Recipe and Schematic, let’s create a custom Item. For this tutorial, we’ll make an item n...
Solution:
Look at the base game Xeno Zapper in the project files. Even though it's not a full-fledged Blueprint, you'll see its native parent class is different (I think it's FGEquipmentDescriptor). With this in mind, you should reparent your item to the same parent class.
Jump to solution
2 Replies
Solution
Rex
Rex•2mo ago
Look at the base game Xeno Zapper in the project files. Even though it's not a full-fledged Blueprint, you'll see its native parent class is different (I think it's FGEquipmentDescriptor). With this in mind, you should reparent your item to the same parent class.
Murky
MurkyOP•2mo ago
Thank you i will try that 🙂
Want results from more Discord servers?
Add your server