How do i make an equippable weapon?
I have followed the tutorial on how to create an item following this guide: https://docs.ficsit.app/satisfactory-modding/latest/Development/BeginnersGuide/SimpleMod/item.html
I have done the following:
1. Extracted the mesh for the Xeno-Zapper using FModel
2. Made a few adjustments to the mesh
3. Made new textures
4. Set it up following the tutorial (FGItemDescriptor)
Now i can make it and have it in my inventory, but i dont know where to start to make it into an equippable weapon.
Create an Item :: Satisfactory Modding Documentation
Now that you’ve created a custom Recipe and Schematic, let’s create a custom Item. For this tutorial, we’ll make an item n...
Solution:Jump to solution
Look at the base game Xeno Zapper in the project files. Even though it's not a full-fledged Blueprint, you'll see its native parent class is different (I think it's
FGEquipmentDescriptor
). With this in mind, you should reparent your item to the same parent class.2 Replies
Solution
Look at the base game Xeno Zapper in the project files. Even though it's not a full-fledged Blueprint, you'll see its native parent class is different (I think it's
FGEquipmentDescriptor
). With this in mind, you should reparent your item to the same parent class.Thank you i will try that 🙂