sml issues using "default" profile
probably a minor issue but i've noticed that ficsit-networks appears as "red" on sml default profile, if i mouse over it says it needs windows server, that is quite strange as the mod isn't compatibile with server.
if i export the profile and import with another name then i'm able to install the mod.
Also i'm getting some warnings while in default profile, and no warnings on the duplicated one. see photos
2 Replies
Automated responses for tigermaster (298021196946210816)
downgrade_duplicate
Make sure you updated the game before launching SMM. If your game is up to date, you have both U8 and 1.0 installed in the same folder at once, and SMM is detecting the U8 version.
To fix this, uninstall the game, delete the game install dir if it still exists (this is NOT the AppData folder, but the location where you installed the game), then reinstall the game, and reopen SMM.
If reinstalling the game takes too long for you, a quicker fix is to delete the
<game install dir>\Engine\Binaries\Win64\FactoryGame-Win64-Shipping.version
file, though this is not meant to be a permanent solution, as having the game installed twice in the same directory can cause issues later.pleasegeneratedebuginfo
It looks like you have not yet generated the debug info file!
Please do as the mod manager requested. Click the "Generate debug info" button and send the zip file in <#1243688087578738770> otherwise we will not be able to help you!
What the error is saying is not that the mod requires a server, but that the profile you selected is used on both a client and a server, so mods installed to it are required to support both, which FIN does not