Game keeps crashing while traveling
Copied crash report:
Version: 372858, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Listen Server, IsUsingMods: Yes, IsSaveGameEdited: No
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x000000c200000011
FactoryGameSteam_FactoryGame_Win64_Shipping!TOctree2<UObject *,FSignificanceOctreeSemantics>::FindElementsWithBoundsTestInternal<
UFGSignificanceManager::Update'::
25'::<lambda_1> >() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Public\Math\GenericOctree.h:637]
FactoryGameSteam_FactoryGame_Win64_Shipping!UFGSignificanceManager::Update() [C:\BuildAgent\work\b731a33f2a691e17\UE4\FactoryGame\Source\FactoryGame\Private\FGSignificanceManager.cpp:358]
FactoryGameSteam_FactoryGame_Win64_Shipping!UFGGameViewportClient::Tick() [C:\BuildAgent\work\b731a33f2a691e17\UE4\FactoryGame\Source\FactoryGame\Private\FGGameViewportClient.cpp:34]
FactoryGameSteam_Engine_Win64_Shipping!UGameEngine::Tick() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Engine\Private\GameEngine.cpp:1885]
FactoryGameSteam_FactoryGame_Win64_Shipping!UFGGameEngine::Tick() [C:\BuildAgent\work\b731a33f2a691e17\UE4\FactoryGame\Source\FactoryGame\Private\FGGameEngine.cpp:15]
FactoryGameSteam_Win64_Shipping!FEngineLoop::Tick() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5864]
FactoryGameSteam_Win64_Shipping!GuardedMain() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Launch\Private\Launch.cpp:188]
FactoryGameSteam_Win64_Shipping!GuardedMainWrapper() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118]
FactoryGameSteam_Win64_Shipping!LaunchWindowsStartup() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258]
FactoryGameSteam_Win64_Shipping!WinMain() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298]
FactoryGameSteam_Win64_Shipping!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll
Anyone could possibly help me?18 Replies
While I have yet to know about all them errors in SF, I do know what should be able to help those who could help:
Please, and before restarting, get and upload the log.zip (write
>debug
to Fred (DM) or any Fred-enabled channel like this one if you don't know how to get the zip.).
You can just paste the zip into this channel and perhaps Fred can already give a pointer.
-# Responding to
Key Details for SMMDebug-2024-10-21-19-55-47.zip
triggered by @Seriumthere is not a crash in that debug - when the crash next occurs, please create another debug file and upload it here.
-# Responding to
Key Details for SMMDebug-2024-10-22-04-24-28.zip
triggered by @Seriumno idea whats causing that crash. Does it occur without mods installed?
>verifysteam might be worthwhile
negative
and then what?
didnt work
still crashing
if you can reliably recreate the crash, and it doesnt occur without mods on, then the only option is to go through them one by one to find the culprit
>debugmods
Follow this flowchart to troubleshoot issues caused by mods (crashes, unexpected behavior, etc.). More information can be found on the docs: https://docs.ficsit.app/satisfactory-modding/latest/faq.html#_how_can_i_troubleshoot_crash_issues
ty guys
fixed it
it was the universal destroyer mod
>mod universal destroyer
Fred Mod Search™
Universal Destroyer
You can destroy anything you want in the game (Nodes, Rocks, Cliffs,etc.).
EA: :white_check_mark:
EXP: :white_check_mark:
Last Updated <t:1728615855:R>
Created by Andre Aquila
If this isn't the mod you were looking for, try a different spelling.
@Andre Aquila <Aquila Industrial>