Train skeleton exporting incorrectly
For some reason Fmodel exports the bones on the train at the incorrect angles.
As a consequence, importing the train model back to Unreal, and retargeting it to the original train skeleton causes all animations to be broken (see attached images)
Solution:Jump to solution
Managed to fix it.
Both .glb and .fbx had bones offset at odd angles (30°, 60°, 105°,etc), and .fbx also had extra bones at the end of every bone
.psk imported with the bones offset by 90° (the official blender extension site has a .psk importer)
Went in and manually fixed the offsets everywhere, and now I've got a working rigged model again....
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Solution
Managed to fix it.
Both .glb and .fbx had bones offset at odd angles (30°, 60°, 105°,etc), and .fbx also had extra bones at the end of every bone
.psk imported with the bones offset by 90° (the official blender extension site has a .psk importer)
Went in and manually fixed the offsets everywhere, and now I've got a working rigged model again.