Train skeleton exporting incorrectly

For some reason Fmodel exports the bones on the train at the incorrect angles. As a consequence, importing the train model back to Unreal, and retargeting it to the original train skeleton causes all animations to be broken (see attached images)
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Solution:
Managed to fix it. Both .glb and .fbx had bones offset at odd angles (30°, 60°, 105°,etc), and .fbx also had extra bones at the end of every bone .psk imported with the bones offset by 90° (the official blender extension site has a .psk importer) Went in and manually fixed the offsets everywhere, and now I've got a working rigged model again....
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Solution
The Urban Goose
The Urban Goose2mo ago
Managed to fix it. Both .glb and .fbx had bones offset at odd angles (30°, 60°, 105°,etc), and .fbx also had extra bones at the end of every bone .psk imported with the bones offset by 90° (the official blender extension site has a .psk importer) Went in and manually fixed the offsets everywhere, and now I've got a working rigged model again.
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