Game Crash on startup

Mod List In pictures When i start the game it gets to the loadidng screen and instantly crashes Log: Version: 372858, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: -, IsUsingMods: No, IsSaveGameEdited: No Fatal error: [File:C:\SML\SML\Mods\SML\Source\SML\Private\Patching\NativeHookManager.cpp] [Line: 61] Hooking function AFGCharacterPlayer::GetUseDistance failed: funchook failed: Failed to execute VirtualQuery (addr=00007FFFFFFF0000, error=87(The parameter is incorrect.)) FactoryGameSteam_SML_Win64_Shipping!HookStandardFunction() [C:\SML\SML\Mods\SML\Source\SML\Private\Patching\NativeHookManager.cpp:62] FactoryGameSteam_SML_Win64_Shipping!FNativeHookManagerInternal::RegisterHookFunction() [C:\SML\SML\Mods\SML\Source\SML\Private\Patching\NativeHookManager.cpp:126] FactoryGameSteam_ConstructionPreferences_Win64_Shipping!<lambda_04d039e375ad69babf59366c59e903c5>::operator()() [C:\Code\SatisfactoryModLoader-1.0\Mods\ConstructionPreferences\Source\ConstructionPreferences\Private\ConstructionPreferencesModule.cpp:110] FactoryGameSteam_ConstructionPreferences_Win64_Shipping!FConstructionPreferencesModule::StartupModule() [C:\Code\SatisfactoryModLoader-1.0\Mods\ConstructionPreferences\Source\ConstructionPreferences\Private\ConstructionPreferencesModule.cpp:120] FactoryGameSteam_Core_Win64_Shipping!FModuleManager::LoadModuleWithFailureReason() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298] FactoryGameSteam_Win64_Shipping!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] kernel32 ntdll
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5 Replies
Er0r
Er0rOP3mo ago
[C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Private\Modules\ModuleManager.cpp:654] FactoryGameSteam_Projects_Win64_Shipping!FModuleDescriptor::LoadModulesForPhase() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Projects\Private\ModuleDescriptor.cpp:696] FactoryGameSteam_Projects_Win64_Shipping!FPluginManager::TryLoadModulesForPlugin() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Projects\Private\PluginManager.cpp:2404] FactoryGameSteam_Projects_Win64_Shipping!FPluginManager::LoadModulesForEnabledPlugins() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Projects\Private\PluginManager.cpp:2477] FactoryGameSteam_Win64_Shipping!FEngineLoop::LoadStartupModules() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4706] FactoryGameSteam_Win64_Shipping!FEngineLoop::PreInitPostStartupScreen() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:3973] FactoryGameSteam_Win64_Shipping!GuardedMain() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Launch\Private\Launch.cpp:140] FactoryGameSteam_Win64_Shipping!GuardedMainWrapper() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118] FactoryGameSteam_Win64_Shipping!LaunchWindowsStartup() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258] FactoryGameSteam_Win64_Shipping!WinMain()
FICSIT-Fred
FICSIT-Fred3mo ago
Automated responses for Er0r (962060530506399784)
isusingmodsno
It appears your crash was generated from a copy of the game that does not have mods installed. We likely can't help with it. Please use the Unreal crash reporter dialog to report the error the game developers and/or report it on the official discord and QA site.
hooking
Hooking issues can probably be solved by a restart of your computer or a verification of game files. Also make sure your mods are all up to date.
Lynkfox
Lynkfox3mo ago
>debug but as fred says, your crash has "IsUsingMods: No" in it which means you rmods are not actually installed.
FICSIT-Fred
FICSIT-Fred3mo ago
We need more information to help you. Before launching the game again, open the Mod Manager and use the "Generate debug info" option, then send the zip file produced in #help-using-mods. This ensures that your help request won't get buried and forgotten in other, non-help channels! If you need to access older log files, see https://docs.ficsit.app/satisfactory-modding/latest/faq.html#Files_Logs
sjhoward
sjhoward3mo ago
Yeah the hooking instructions will sort this 99+% of the time, reboot, verify if still an issue, debug if still an issue after that
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