Upgradeable Machines - Upgrading switches on (all?!) powered off buildings.
@Andre Aquila <Aquila Industrial> first I thought was going crazy but then I luckily noticed that indeed after upgrading a building not only it but all others switch on without fail.
I hope this can be easily reproduced and is not caused by another mod interferring as well (because I have nearly 200 of them). I'd also be glad if this moderate annoyance can be easily fixed once you have the time to look at it and the minor annoyance that requires one to empty the internal storage. After all, so far I very much love this very balanced implementation of saving space and due to how it is implemented, it also natively works with other mods. ❤️
(If they use the normal building tags, I suppose, since RR&D probably made their own hence why those can not be upgraded. Once Refined Power and Ficsit Farming releases, I'd be glad if it is possible to add those machines)
Solution:Jump to solution
I changed some things in the new version trying to achieve a dedicated server support but unfortunatelly didnt work. I will release this single player version now, let me know if works 🙂
7 Replies
OMG.. why i did this? Im looking in the files and it really does it, in a very specific function, and i cant remember why
I will just remove this function...
and remove needing something strange that has inside too.
Soon as ficsitfarming and rd is released, let make some tests too
Thank goodness and thank you very much. After the function even triggered the switch when building other buildings, maybe of the same kind but apparently not after loading a save, I wasn't sure anymore if it was Upgradeable Buildings and I had yet to test if it was the trigger. :happyko:
With the new implementation of the parenthesis in the machines in 1.0, i think the pausing and unpausing to show correct values are no longer necessary
Solution
I changed some things in the new version trying to achieve a dedicated server support but unfortunatelly didnt work. I will release this single player version now, let me know if works 🙂
I think I can confirm that the fix works since I tried both, upgrading and building another repeatedly without production resuming. I can only suppose now that upgrading triggered the function to also affect when building (perhaps the same building, I don't know) and hence why it did not trigger right away. Thanks again!
@Andre Aquila <Aquila Industrial> (may this message reach ya). I'm finally setting up some bigger factories (just 37 foundries to Mk3 for the time being) and so I'd now like suggest to let one remain in the dismantle menu to upgrade machines instead of having to re-enter it, that'd be great.
I kinda don't have three hands nor the finger width to press F and Page-up so it would be a real help since mass upgrading otherwise takes a lot more time and it'd be even better than just making the key rebindable.
Got it Sakura! im on it asap