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Similar to this post here: https://discord.com/channels/555424930502541343/1293169812347818036 However I only have a Mods folder, so the solution for me didn't work. I'm getting the same error. @SpookGameDev (Factory Props)
18 Replies
BippyMiester
BippyMiesterOP•3mo ago
[2024.10.19-20.44.30:732][ 0]LogPluginManager: Error: Plugin 'FG_DiscordRP' failed to load because module 'DiscordUE4' could not be found. Please ensure the plugin is properly installed, otherwise consider disabling the plugin for this project.
[2024.10.19-20.44.30:732][ 0]LogPluginManager: Error: Plugin 'FG_DiscordRP' failed to load because module 'DiscordUE4' could not be found. Please ensure the plugin is properly installed, otherwise consider disabling the plugin for this project.
SpaceGameDev
SpaceGameDev•3mo ago
>debug
FICSIT-Fred
FICSIT-Fred•3mo ago
We need more information to help you. Before launching the game again, open the Mod Manager and use the "Generate debug info" option, then send the zip file produced in this channel. If you need to access older log files, see https://docs.ficsit.app/satisfactory-modding/latest/faq.html#Files_Logs
BippyMiester
BippyMiesterOP•3mo ago
This is on a dedicated server not the client So do i still do that?
SpaceGameDev
SpaceGameDev•3mo ago
Is the mod installed on the DS?
BippyMiester
BippyMiesterOP•3mo ago
yes I'm using the same profile for the dedi and the "steam" game installation in SMM
SpaceGameDev
SpaceGameDev•3mo ago
It's not supposed to be, I removed DS support from the mod ages ago since it doesn't need to be installed there, only on the client.
BippyMiester
BippyMiesterOP•3mo ago
That console output is from the dedi, not my computer. oh. Got ya. Hmmm... Well, i know its kind of an edge case, but like since i'm using the same profile for the dedi and the local install, is there any way you could add a check to your mod somewhere, that if its on a dedi server, and not a local installation that it just wont try to load? That way I don't have to use two profiles for the dedi and the local?
SpaceGameDev
SpaceGameDev•3mo ago
I can look into it
BippyMiester
BippyMiesterOP•3mo ago
Also, could you modify your description on your mod page saying to only install on the client? If it says it somewhere, i must have missed it, could you make it more noticable if thats the case?
SpaceGameDev
SpaceGameDev•3mo ago
Will do, I think I know why it's behaving weird, but I will need to do something on my end to rectify it.
BippyMiester
BippyMiesterOP•3mo ago
Kk. Thanks for the quick response!
SpaceGameDev
SpaceGameDev•3mo ago
No problem, I will let you know when I have a new build ready.
Lynkfox
Lynkfox•3mo ago
I don't think client only mods are quite supported yet. @Mircea (Area Actions) ?
Mircea
Mircea•3mo ago
They are But you need to specify that in the mod properties
Mircea
Mircea•3mo ago
Releasing A Mod :: Satisfactory Modding Documentation
Once you consider that one of your mods is ready to be released, there’s a few extra steps to follow to ensure that it’s working...
Lynkfox
Lynkfox•3mo ago
There we go 🙂
SpaceGameDev
SpaceGameDev•3mo ago
Ah, I forgot to disable the RequiredOnRemote field.
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