Graphical overhaul
i have installed your mod and configured things from steam screenshot but now im crashing
Version: 372858, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Standalone, IsUsingMods: Yes, IsSaveGameEdited: No
Fatal error: [File:C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\VulkanRHI\Private\VulkanUtil.cpp] [Line: 1130] VulkanRHI::vkQueueSubmit(Queue, 1, &SubmitInfo, Fence->GetHandle()) failed, VkResult=-4 at C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\VulkanRHI\Private\VulkanQueue.cpp:74 with error VK_ERROR_DEVICE_LOST
FactoryGameSteam_VulkanRHI_Win64_Shipping!VulkanRHI::VerifyVulkanResult() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\VulkanRHI\Private\VulkanUtil.cpp:1130]
FactoryGameSteam_VulkanRHI_Win64_Shipping!FVulkanQueue::Submit() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\VulkanRHI\Private\VulkanQueue.cpp:77]
FactoryGameSteam_VulkanRHI_Win64_Shipping!FVulkanCommandBufferManager::SubmitActiveCmdBuffer() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\VulkanRHI\Private\VulkanCommandBuffer.cpp:649]
FactoryGameSteam_VulkanRHI_Win64_Shipping!FVulkanCommandListContext::RHISubmitCommandsHint() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\VulkanRHI\Private\VulkanCommands.cpp:844]
FactoryGameSteam_VulkanRHI_Win64_Shipping!FVulkanDynamicRHI::RHISubmitCommandLists() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\VulkanRHI\Private\VulkanCommands.cpp:945]
FactoryGameSteam_RHI_Win64_Shipping!
FRHICommandListImmediate::ExecuteAndReset'::
2'::<lambda_3>::operator()() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:723]
FactoryGameSteam_RHI_Win64_Shipping!FRHICommandListBase::Execute() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:457]
FactoryGameSteam_RHI_Win64_Shipping!FRHICommandListImmediate::ExecuteAndReset'::
18'::<lambda_4>::operator()() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:773]
FactoryGameSteam_RHI_Win64_Shipping!TGraphTask<TFunctionGraphTaskImpl<void __cdecl(void),0> >::ExecuteTask() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:1266]
FactoryGameSteam_Core_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:648]
FactoryGameSteam_RenderCore_Win64_Shipping!FRHIThread::Run() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:329]
FactoryGameSteam_Core_Win64_Shipping!FRunnableThreadWin::Run() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149]Solution:Jump to solution
Ah, it's most likely related to using Vulkan as your GraphicsAPI. Is there a specific reason why you use it over DX12?
17 Replies
@(Taj)emnikTV [GraphicalOverhaul]
i dont crash when the mod is not installed
Solution
Ah, it's most likely related to using Vulkan as your GraphicsAPI. Is there a specific reason why you use it over DX12?
it say "forced" on video setting
tbh i dont and cant change it
>launch settings
>dx12
To force the use of DirectX 12 with your game, add the
-d3d12
or -dx12
argument to your game's launch arguments.Could you try this?
oh lel
i had -vulkan
Ah
probabily something left from u5 or something
i dont remember that, i followed some guide probabily
Yeah I often forget about launch args too lol
Let me know if changing to DX12 helps:p
i have to specific dx12 or it will be default?
You can just leave the launch arguments empty and then change it in video settings if it doesn't default to DX12
oh yeah that work too
thank you for now it looking good
and yeah dx12 selected by default
Glad to hear that:D
Honestly you scared me so much with that crash report lmao
ahahahhaha
im too, cause in the discussion you said "vulkan should work better cause amd ect"
i didnt expect a crash related to that
i just thought you didnt test it deeper but not a crash
š
Yeaaaah, I should probably update the guide and docs...
I didn't expect maintaining two things at once was so hardXD
well yeah it is confusing expecialy if one is old