Crashing while using a mod

I am having a crash while using a mod but I don't know what one would cause this issue.
18 Replies
FICSIT-Fred
FICSIT-Fredā€¢2d ago
(Known crash AssertionFailedItemClass) Something has caused an inventory to run an invalid operation. It's probably not clear from your crash log which mod and/or building are at fault, but you can temporarily install the Inventory Tick Crash Debugger mod to troubleshoot this further. Remember to read the directions on the mod page about how to use it! -# Responding to assertionfaileditemclass triggered by @Kry
Inventory Tick Crash Debugger - SMR
READ THE MOD DESCRIPTION IN FULL BEFORE USING
Kry
Kryā€¢2d ago
could someone assist me as I do not feel comfortable using the Debugger Tool
sjhoward3
sjhoward3ā€¢2d ago
The debugger tool isn't updated for 1.0 anyway, unfortunately! >debugmods is your best option
FICSIT-Fred
FICSIT-Fredā€¢2d ago
Follow this flowchart to troubleshoot issues caused by mods (crashes, unexpected behavior, etc.). More information can be found on the docs: https://docs.ficsit.app/satisfactory-modding/latest/faq.html#_how_can_i_troubleshoot_crash_issues
Kry
Kryā€¢2d ago
@sjhoward3 have you seen any reports from any of these mods having issues?
No description
sjhoward3
sjhoward3ā€¢2d ago
This issue? Nope. Issues in general? Sure, almost all of them, 1.0 modding is still brand new šŸ˜…
Kry
Kryā€¢2d ago
just for the issue in question, as i know about 1.0 issues
Chiseled Cactus
Chiseled Cactusā€¢2d ago
We had this error flag twice out of 8 crashes, but otherwise it switched to this boombox error. I know it's not direct, but since it has a chance of being related, once we removed the boombox our error cleared. Here are two saves where the item still existed. Our crash occurred to my girlfriend when she joined with an existing character in the hub; boombox was inside the hub as well, off. Picking up the boombox did not work killing character did not work mod removal did nothing either, I checked through all inventory related, stack size, etc.
Chiseled Cactus
Chiseled Cactusā€¢2d ago
@Kry if by any chance its multiplayer and someone or you can remove a boombox, maybe that's it, but if that does not apply, I apologize The save files are the copies of when that error occurred as well, for reference
Kry
Kryā€¢2d ago
@Chiseled Cactus it is a solo, new game, I do not use the boombox as I have my own music going in the background.
Chiseled Cactus
Chiseled Cactusā€¢2d ago
hek :(
Rex
Rexā€¢2d ago
This is a completely different error, please make a new thread
Chiseled Cactus
Chiseled Cactusā€¢2d ago
https://discord.com/channels/555424930502541343/1296195002493304944 already did before I commented, wasn't trying to hijack. As stated, the same itemcomponent crash occurred twice, so the goal was to provide possible insight, not derail.
Rex
Rexā€¢2d ago
Okay
Kry
Kryā€¢2d ago
here is my crash log as it just happed again
FICSIT-Fred
FICSIT-Fredā€¢2d ago
(Known crash AssertionFailedItemClass) Something has caused an inventory to run an invalid operation. It's probably not clear from your crash log which mod and/or building are at fault, but you can temporarily install the Inventory Tick Crash Debugger mod to troubleshoot this further. Remember to read the directions on the mod page about how to use it! -# Responding to assertionfaileditemclass triggered by @Kry
Inventory Tick Crash Debugger - SMR
READ THE MOD DESCRIPTION IN FULL BEFORE USING
Rex
Rexā€¢2d ago
Install the mod and wait for it to happen again You won't get a crash, but you'll get a message telling you what to do Mod intentionally shows up as damaged, so that people browsing in the mod manager have a chance to notice this is meant to be used in a specific way
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