Universal Machines not Keeping Program

@Andre Aquila <Aquila Industrial> Finally had a chance to sit down with the updated UM Mod, except I encountered a problem: I set a program, it runs fine, but when I close out of the game after saving my session, it loses the program, and ONLY when I close out of the game, not when I exit to the Main Menu.
22 Replies
KnHawke
KnHawkeOP•3mo ago
I wonder if this just needs to be recompiled to the new version of SML, @Andre Aquila <Aquila Industrial> ?
AndreAquila
AndreAquila•3mo ago
Hmm, the recipes seems to be making after the game starts... I will work on this now soon as i finish the other bug in Easy cheat hehehe Seems like the same probelm that Recipe Maker has.. The new recipes from contentlib seems to be loaded after the machines ... 😮
KnHawke
KnHawkeOP•3mo ago
Oof! I figured it be something!
AndreAquila
AndreAquila•3mo ago
i you want to test it for me... i packed, but i cant test it now 😦
KnHawke
KnHawkeOP•3mo ago
As much as I want to, even I cannot, I'm at work ATM 😭
AndreAquila
AndreAquila•3mo ago
ok.. 🙂 i will test it in some minutes !
Yokujin
Yokujin•3mo ago
No description
AndreAquila
AndreAquila•3mo ago
That is vanilla. It shows when we unlock all
Yokujin
Yokujin•3mo ago
eh thought you could add them to the mod for unlocking it without needing to use cheats also give them back their icons i mean i know i got them via research cheat mod
AndreAquila
AndreAquila•3mo ago
yeah, that could be included in a mod!
KnHawke
KnHawkeOP•3mo ago
Hey guy! I'm off work, will you DM me the new build of UM?
AndreAquila
AndreAquila•3mo ago
Didnt worked 😦 im talking to Robb about it. Seems like any ContentLib Blueprint mod really worked in this current version of CL. I will keep trying tomorrow to fix it in my part
KnHawke
KnHawkeOP•2mo ago
Awww Hell... Sorry to hear that and Good Luck! @Andre Aquila <Aquila Industrial> Tried out the newest version of Universal Machines, now it is not picking up any recipes outside of Vanilla 😭 Even tested with a brand new save, nothing.
AndreAquila
AndreAquila•2mo ago
Argh!! hhmmm.. Im getting all schematics recipes. Let me try one thing! Uploaded a new version Hawke.. let me know if it works! 🙂
KnHawke
KnHawkeOP•2mo ago
Sweet! Will do! Just tested it. While it picks up the Recipes from CL, it is not saving active production 😭
AndreAquila
AndreAquila•2mo ago
when you restart?
KnHawke
KnHawkeOP•2mo ago
now that you said that... I'm gonna go back into my save, reset the production and all that. This was initially after installing.
AndreAquila
AndreAquila•2mo ago
This mod will have to create a lot of files, like recipe maker : https://i.imgur.com/yPVec01.png
Imgur
AndreAquila
AndreAquila•2mo ago
after creating it, and restarting the game, it should work
KnHawke
KnHawkeOP•2mo ago
Okay... Just tried it with other Recipes, instead of off of the Recipe Maker, now it seems to work Alrighty! Seems to work fine with all Modded Recipes, except those made in Recipe Maker 🙂 Hmmm... I wonder if it is because I made the Recipes before I installed UM? Lemme check that Wait a tick... Now the Recipe Maker Recipes are showing up! I hazard to guess that UM took a moment to pick them up @AndreAquila Hey Guy! I do not know if this is a bug with UM or RM, but I've found that Recipe Slot #1 is no registering (or something) properly and not keeping the program. The other slots at #2 and beyond keep the recipe program and work as intended. So the recipe I made for slot #1 I renamed and then I remade it in #14 (I think) and it works fine! @,@
AndreAquila
AndreAquila•2mo ago
Hmmm, got it Hawke... So it does not create the json too? I will take a look on it
KnHawke
KnHawkeOP•2mo ago
Didn't look that deep into it, just went around it 😅 I guess I should! Hehe Finally had a chance to sit down and look... the recipe is there in slot #1 for the Maker, the exact same that I had to make for #14...<scratches head> I'm at a loss hehe
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