[BugReport]Structural Solutions 1.1.38 Dedicated server - reliable buffer overflow on joining

This mod seems to make clients fail to connect to dedicated server Windows only just added the mod on the last SF update (today) I also have over ultra rates on both server and client, but default rates also didnt help 2 clients same issue
OutgoingBunches.Num (315) exceeds reliable threashold (8) but this would overflow the reliable buffer! Consider sending less stuff. Channel: [UActorChannel] Actor: FGConveyorChainSubsystem /Game/FactoryGame/Map/GameLevel01/Persistent_Level.Persistent_Level:PersistentLevel.ConveyorChainSubsystem, Role: 3, RemoteRole: 1 [UChannel] ChIndex: 800, Closing: 0 [UNetConnection] RemoteAddr: ip:57828, Name: IpConnection_2147404626, Driver: GameNetDriver FGDSIpNetDriver_2147482037, IsServer: YES, PC: BP_PlayerController_C_2147404265, Owner: BP_PlayerController_C_2147404265, UniqueId: Epic:1 (ForeignId=[Type=1 Handle=0 RepData=[031FC82DC2EAD1462BA504D0837AB332930002DAD0C91746618ED0E565A18C267A])
SendBunch: Reliable partial bunch overflows reliable buffer! [UActorChannel] Actor: FGConveyorChainSubsystem /Game/FactoryGame/Map/GameLevel01/Persistent_Level.Persistent_Level:PersistentLevel.ConveyorChainSubsystem, Role: 3, RemoteRole: 1 [UChannel] ChIndex: 800, Closing: 0 [UNetConnection] RemoteAddr: ip:57828, Name: IpConnection_2147404626, Driver: GameNetDriver FGDSIpNetDriver_2147482037, IsServer: YES, PC: BP_PlayerController_C_2147404265, Owner: BP_PlayerController_C_2147404265, UniqueId: Epic:1 (ForeignId=[Type=1 Handle=0 RepData=[031FC82DC2EAD1462BA504D0837AB332930002DAD0C91746618ED0E565A18C267A])
Num OutgoingBunches: 315. NumOutRec: 0
OutgoingBunches.Num (315) exceeds reliable threashold (8) but this would overflow the reliable buffer! Consider sending less stuff. Channel: [UActorChannel] Actor: FGConveyorChainSubsystem /Game/FactoryGame/Map/GameLevel01/Persistent_Level.Persistent_Level:PersistentLevel.ConveyorChainSubsystem, Role: 3, RemoteRole: 1 [UChannel] ChIndex: 800, Closing: 0 [UNetConnection] RemoteAddr: ip:57828, Name: IpConnection_2147404626, Driver: GameNetDriver FGDSIpNetDriver_2147482037, IsServer: YES, PC: BP_PlayerController_C_2147404265, Owner: BP_PlayerController_C_2147404265, UniqueId: Epic:1 (ForeignId=[Type=1 Handle=0 RepData=[031FC82DC2EAD1462BA504D0837AB332930002DAD0C91746618ED0E565A18C267A])
SendBunch: Reliable partial bunch overflows reliable buffer! [UActorChannel] Actor: FGConveyorChainSubsystem /Game/FactoryGame/Map/GameLevel01/Persistent_Level.Persistent_Level:PersistentLevel.ConveyorChainSubsystem, Role: 3, RemoteRole: 1 [UChannel] ChIndex: 800, Closing: 0 [UNetConnection] RemoteAddr: ip:57828, Name: IpConnection_2147404626, Driver: GameNetDriver FGDSIpNetDriver_2147482037, IsServer: YES, PC: BP_PlayerController_C_2147404265, Owner: BP_PlayerController_C_2147404265, UniqueId: Epic:1 (ForeignId=[Type=1 Handle=0 RepData=[031FC82DC2EAD1462BA504D0837AB332930002DAD0C91746618ED0E565A18C267A])
Num OutgoingBunches: 315. NumOutRec: 0
Fixed as soon as the mod was disabled @D4rk I assume you are the author
Solution:
Structural Solutions has a lot of content, and can cause this crash. There is not much I can do about it. 😅
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23 Replies
FICSIT-Fred
FICSIT-Fred•4d ago
(Known crash ReliableBufferOverflow) Something is causing the replication reliable buffer of [UActorChannel] Actor: FGConveyorChainSubsystem /Game/FactoryGame/Map/GameLevel01/Persistent_Level.Persistent_Level:PersistentLevel.ConveyorChainSubsystem, Role: 3, RemoteRole: 1 [UChannel] ChIndex: 800, Closing: 0 [UNetConnection] RemoteAddr: ip:57828, Name: IpConnection_2147404626, Driver: GameNetDriver FGDSIpNetDriver_2147482037, IsServer: YES, PC: BP_PlayerController_C_2147404265, Owner: BP_PlayerController_C_2147404265, UniqueId: Epic:1 (ForeignId=[Type=1 Handle=0 RepData=[031FC82DC2EAD1462BA504D0837AB332930002DAD0C91746618ED0E565A18C267A]) SendBunch: Reliable partial bunch overflows reliable buffer! [UActorChannel] Actor: FGConveyorChainSubsystem /Game/FactoryGame/Map/GameLevel01/Persistent_Level.Persistent_Level:PersistentLevel.ConveyorChainSubsystem to be overburdened! The limit is 8 but there were 315 items. This crash tends to happen when joining a multiplayer game with a lot of content. If the buffer is on the Recipe Manager or Schematic Manager, try removing mods that introduce lots of recipes or schematics (HUB/MAM/shop unlocks). -# Responding to reliablebufferoverflow triggered by @Neoony
Solution
D4rk
D4rk•4d ago
Structural Solutions has a lot of content, and can cause this crash. There is not much I can do about it. 😅
Neoony
Neoony•4d ago
also not sure why it was showing this in the SMM although I didnt see anything on the mod page suggesting it wont work I guess I should have listened 😄 https://cdn.discordapp.com/attachments/720038078923800606/1295772980776931368/image.png?ex=670fde20&is=670e8ca0&hm=6b5a28820262282c06b5008b51d6b610d23309c45acb77d5cbe7037886812109&
D4rk
D4rk•4d ago
one way to prevent it is to not unlock everything, but its very hard to undo once the milestones have been unlocked
Neoony
Neoony•4d ago
yeah we are somewhere at nuclear never used the mod before though
D4rk
D4rk•4d ago
I think this is a SMM error, the mod is working for 1.0 and compatibility notes are current
No description
Neoony
Neoony•4d ago
yeah also thought its weird it does not show up anymore
Lynkfox
Lynkfox•4d ago
have you updated to SMM3.0?
Neoony
Neoony•4d ago
yes
Neoony
Neoony•4d ago
No description
Lynkfox
Lynkfox•4d ago
huh oh, i see. nevermind i was looking at a filter so the window looked different 🤣
Neoony
Neoony•4d ago
yeah even if I uninstall the mod, that popup does not show up anymore (just click to install the mod) weird
Xiam
Xiam•4d ago
We haven't unlocked anything, it happened when we first installed the mod. Is it a global limit or is it per mod?
Lynkfox
Lynkfox•4d ago
its a global limit on how much is sent from the server to clients
Xiam
Xiam•4d ago
We have Factory Props installed so that might be contributing to it then.
Neoony
Neoony•4d ago
no issues with the factory props and I guess thats a lot more stuff
Lynkfox
Lynkfox•4d ago
its an unfortunate limit that CSS has not done anything with yet (not a priority) and SML devs havent gotten a reliable hack in place to work around it. its not just things added - lots of long strings (descriptions) can cause it on even "small" mods.
Neoony
Neoony•4d ago
does the mod unlock everything with vanilla milestones?
Xiam
Xiam•4d ago
Does that mean there's an unreliable hack we can try?
D4rk
D4rk•4d ago
No, SS has its own milestones, I dont know about FactoryProps
Lynkfox
Lynkfox•4d ago
lol, no unfortunately. it was something being worked on inside SML itself
Neoony
Neoony•4d ago
well we didnt unlock anything
Xiam
Xiam•4d ago
I'm curious to see what happens if we remove Factory Props and add Structural Solutions, but enough testing today as it is. And I'd never want to switch, I'd miss my trees too much.
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