[BugReport]Structural Solutions 1.1.38 Dedicated server - reliable buffer overflow on joining
This mod seems to make clients fail to connect to dedicated server Windows
only just added the mod on the last SF update (today)
I also have over ultra rates on both server and client, but default rates also didnt help
2 clients same issue
Fixed as soon as the mod was disabled
@D4rk I assume you are the author
Solution:Jump to solution
Structural Solutions has a lot of content, and can cause this crash. There is not much I can do about it. 😅
23 Replies
(Known crash
ReliableBufferOverflow
) Something is causing the replication reliable buffer of [UActorChannel] Actor: FGConveyorChainSubsystem /Game/FactoryGame/Map/GameLevel01/Persistent_Level.Persistent_Level:PersistentLevel.ConveyorChainSubsystem, Role: 3, RemoteRole: 1 [UChannel] ChIndex: 800, Closing: 0 [UNetConnection] RemoteAddr: ip:57828, Name: IpConnection_2147404626, Driver: GameNetDriver FGDSIpNetDriver_2147482037, IsServer: YES, PC: BP_PlayerController_C_2147404265, Owner: BP_PlayerController_C_2147404265, UniqueId: Epic:1 (ForeignId=[Type=1 Handle=0 RepData=[031FC82DC2EAD1462BA504D0837AB332930002DAD0C91746618ED0E565A18C267A])
SendBunch: Reliable partial bunch overflows reliable buffer! [UActorChannel] Actor: FGConveyorChainSubsystem /Game/FactoryGame/Map/GameLevel01/Persistent_Level.Persistent_Level:PersistentLevel.ConveyorChainSubsystem
to be overburdened! The limit is 8 but there were 315 items.
This crash tends to happen when joining a multiplayer game with a lot of content. If the buffer is on the Recipe Manager or Schematic Manager, try removing mods that introduce lots of recipes or schematics (HUB/MAM/shop unlocks).
-# Responding to reliablebufferoverflow
triggered by @NeoonySolution
Structural Solutions has a lot of content, and can cause this crash. There is not much I can do about it. 😅
also not sure why it was showing this in the SMM
although I didnt see anything on the mod page suggesting it wont work
I guess I should have listened 😄
https://cdn.discordapp.com/attachments/720038078923800606/1295772980776931368/image.png?ex=670fde20&is=670e8ca0&hm=6b5a28820262282c06b5008b51d6b610d23309c45acb77d5cbe7037886812109&
one way to prevent it is to not unlock everything, but its very hard to undo once the milestones have been unlocked
yeah we are somewhere at nuclear
never used the mod before though
I think this is a SMM error, the mod is working for 1.0 and compatibility notes are current
yeah also thought its weird
it does not show up anymore
have you updated to SMM3.0?
yes
huh
oh, i see. nevermind i was looking at a filter so the window looked different 🤣
yeah even if I uninstall the mod, that popup does not show up anymore (just click to install the mod)
weird
We haven't unlocked anything, it happened when we first installed the mod.
Is it a global limit or is it per mod?
its a global limit on how much is sent from the server to clients
We have Factory Props installed so that might be contributing to it then.
no issues with the factory props
and I guess thats a lot more stuff
its an unfortunate limit that CSS has not done anything with yet (not a priority) and SML devs havent gotten a reliable hack in place to work around it.
its not just things added - lots of long strings (descriptions) can cause it on even "small" mods.
does the mod unlock everything with vanilla milestones?
Does that mean there's an unreliable hack we can try?
No, SS has its own milestones, I dont know about FactoryProps
lol, no unfortunately. it was something being worked on inside SML itself
well we didnt unlock anything
I'm curious to see what happens if we remove Factory Props and add Structural Solutions, but enough testing today as it is.
And I'd never want to switch, I'd miss my trees too much.