[bug report] EfficiencyCheckerMod
If the efficiency checker is enabled in latest update (v1.0.0.4 - Build 372858 Steam) it crashes with:
Plugin 'EfficiencyCheckerMod' failed to load because module 'EfficiencyCheckerMod' could not be loaded. There may be an operating system error or the module may not be properly set up.
67 Replies
Automated responses for rolnik2000 (704815387362983966)
failedtoload
Something is preventing this mod from loading. Troubleshooting ideas:
- Try closing and reopening the mod manager
- Try turning mods off and back on again in the Mod Manager
- Are you playing on Experimental? Check the compatibility info to find out if that mod supports it.
- Are you using the most recent version of the mentioned mod? If you are, be patient. Mod support for new versions is an ongoing effort by authors in their spare time. If you absolutely need this mod, you can play something else or start a fresh save while you wait for an update!
Key Details for SMMDebug-2024-10-15-15-51-39.zip
Incompatible mods found!
Covered Conveyor Belt: Acting wierd and crashing on update 1.0
Please attempt to remove/disable these mods so that they no longer force the old SML to be used (this is why your mods don't load).
Same as https://discord.com/channels/555424930502541343/1295775030805921972. Maybe your antivirus is preventing it to be loaded? All mods published are checked against virus, but maybe some could still trigger a false positive
Oh, wait... maybe it is due to the new patch. If so, you will have to wait for us to get the updated headers, to be able to rebuild and republish
yeah the new patch also broke it for me :NOOOO:
Also broken for servers
Game: WindowsClient CL 368883 from steam
is Patch 1.0.0.3 client
CL 372858
is Patch 1.0.0.4
i just updated my Dedicated server to latest and mod works finei cant start it either, dedi is up to date
No issues with mod on client running on linux with steam proton
Looks like this issues is only on windows dedi server
works on linux dedi server
im on linux too
my client crash too
I'm playing on Windows singleplayer
I can't even launch the game, it gives me that error on launch
Something is preventing this mod from loading. Troubleshooting ideas:
- Try closing and reopening the mod manager
- Try turning mods off and back on again in the Mod Manager
- Are you playing on Experimental? Check the compatibility info to find out if that mod supports it.
- Are you using the most recent version of the mentioned mod? If you are, be patient. Mod support for new versions is an ongoing effort by authors in their spare time. If you absolutely need this mod, you can play something else or start a fresh save while you wait for an update!
-# Responding to
failedtoload
triggered by @AzoreFrequently Asked Questions :: Satisfactory Modding Documentation
You can find answers to frequently asked questions on the modding discord (and about modding in general) here. Consider using your browser...
:STARE:
yeah new update broke some mod
@Niggolo which Graphics API you are using? Im on Vulcan and mod loaded for me with no errors
i litteraly no idea, it use the default one
i dont mess with those things
XD
90% of ppl dont anyway
even with vulkan it crash
what GPU you are running?
3060ti
i just confirmed it is broken before marking it as such. The mod does not load in the latest patch due to changes in the internal structure of the game that were just released. the SML team will update the headers and the the mod can be updated to use them instead
yeah that is the weird part, he say he can load it without any error :/
if his game has not updated yet, that could be why.
^
i thought that too
@Lynkfox [Vanilla Recipes Ext] emm... do i have some special version ? š
click on mods and screenshot the entry for ECM
@Marcio <Checkers/Copier/WallSup> when you get back. Very curious.
well it is listed as damaged, which is what we list mods that either have bugs that cant be fixed until some update happens or only work in some situations.
Linux? I've seen some reports saying it works on Linux, still
my dedi server also u to date and loading mod just fine
oh are you on a dedicated?
@Marcio <Checkers/Copier/WallSup> Niggolo did say he is on linux and have issues
š¤·š½āāļø
screenshots are now from single player testing save, but mod is running fine on both dedi server or local single player
will be interesting to see what it is Marcio, when you get time to figure it out. Until then, ive added a note to the Damaged compatibility saying some have it working on Linux/Linux Dedicated
Can't even look what it is if it doesn't even load the module DLL š¤·š½āāļø
yah.
I took some time to try and launch the game. I got some insights: something really no longer existis in the base code, and the dynamic linker is failing to resolve a method. Something related to the train stations
Why no one posted that error screen before? no one got it showing?
i was about to post this bug š
while trying reproduce new Update load issue, found bug with train stations
-# Responding to
Key Details for SMMDebug-2024-10-15-18-44-12.zip
triggered by @BanditIt won't even load into the game for me, gives the classic "can't load this module"
just crashed my single player game
if it is just that, that would be an easy fix even without new headers
and it also crashes dedi server
this only happens when you use checker on belt connected to train station
hmm, not so easy fix š
. But, I have something to work on when I finish my shift today
Wait wait
The dedi is on Linux but Iām on windows sorry for misunderstanding
Also new header is almost out and it changed exactly the error you guys having above
Light and rails
Handling train platforms were already hard, and they made it even harder for me to handle for ECM š
Just drop train š impossible to keep track of that
No, it took me months (hyperbole) of study to just drop it now š
Althought I would feel fine if I finaly get thes gist of the "items per minute" it reports, now š
Ahahhaah welll in that case you are right
but is this same issue other people have?
with ECM and Mass Upgrade? It should, it fails to load because it can't properly bind the methods it references in code
this looks like happens during start-up:
Something is preventing this mod from loading. Troubleshooting ideas:
- Try closing and reopening the mod manager
- Try turning mods off and back on again in the Mod Manager
- Are you playing on Experimental? Check the compatibility info to find out if that mod supports it.
- Are you using the most recent version of the mentioned mod? If you are, be patient. Mod support for new versions is an ongoing effort by authors in their spare time. If you absolutely need this mod, you can play something else or start a fresh save while you wait for an update!
-# Responding to
failedtoload
triggered by @BanditFrequently Asked Questions :: Satisfactory Modding Documentation
You can find answers to frequently asked questions on the modding discord (and about modding in general) here. Consider using your browser...
so if it's related it only fails if you have buildable checkers
my save have none and i only crashed game with hand tool on train station belt
It is during the loading stage, it doesn't matter what you have on your save or not
So then what anomaly do i have?
š¤·š½āāļø
Solution
It has been fixed and should work with the latest version of the game, now
Hello, thanks for your work. I encountered a problem - it is impossible to download resources to study the technology of this mod.
>separate
Please make your own thread, or simply right click this one and hit "follow post" if your issue is identical and you want to stay updated while it gets resolved.
I have no idea of "why". I just setup the cost and the game takes care of everything else š¤·š½āāļø
I would try removing the mod, load the save, SAVE, quit, reinstall the mod, and check again. The SAVe is required to wipe any reference of the mod from it, after being removed
Solved, as reported here https://discord.com/channels/555424930502541343/1296038373017915412