Underground Belts - Storage

Is it possible to let the underground outputs not have a storage, I think its rather annoying and doesnt really help as i always use standalone storage units.
Solution:
I think its working correctly now... AAh, heheh what i tought it was an easy port, ended up been a big rework. Let me know if it get better or worse.. heheh thanks !!
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18 Replies
Lynkfox
Lynkfox3mo ago
from this image it looks like you cna change the buffer size:
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Lynkfox
Lynkfox3mo ago
however - all things that can possibly input from multiple ports or output to multiple ports have internal buffers/storage like this - its part of how the game keeps things running smoothly, and without it will cause hiccups and stutters in your belts. but @Andre Aquila <Aquila Industrial> would know more
SunVee
SunVee3mo ago
yeah set buffer size to 1, that makes it only store a stack
FreakinaBox
FreakinaBox3mo ago
talking about this
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FreakinaBox
FreakinaBox3mo ago
i dont think it respects that stack size setting on the outputs
SunVee
SunVee3mo ago
no it does it just doesnt update the visual inventory but it does keep to the max size
AndreAquila
AndreAquila3mo ago
Hmm, yeah, i think it will only fill 1 stack if 1 is selected... Is it working properly?
Riiskyyy
RiiskyyyOP3mo ago
it keeps around 5 stacks no matter what i put as the buffer size but it’s in multiplayer maybe that’s the problem? No it’s filling to 5 stacks even when all the input buffers are set to 1
SunVee
SunVee3mo ago
hm, i'm also in multiplayer and have no issues, odd.
Riiskyyy
RiiskyyyOP3mo ago
does it have to be a special configuration, like should i first put one input, set the buffer size, get another input, set the buffer size … and then the output or does that not matter?
BriefMokoloko
BriefMokoloko3mo ago
also regarding the underground belts, when played in multiplayer and trying to add underground belts to existing belts which have been built by another player, you cant do it properly. when you give one output a name all of the belts have the same name, even those which dont belong to the named belts
SunVee
SunVee3mo ago
shouldn't matter? i mean theres the limitation of one input and however many outputs OR one output and however many inputs but aside from that.. ive only used this with more outputs and one input so idk maybe that might be it?
Riiskyyy
RiiskyyyOP3mo ago
i don’t know i’m gonna try the two options and see if it makes a difference
BriefMokoloko
BriefMokoloko3mo ago
?
AndreAquila
AndreAquila3mo ago
Hmm, today im testing it in a dedicated server.. Will fix the naming / adding.. and the buffer size limiting in mp games 🙂 🤞
Solution
AndreAquila
AndreAquila3mo ago
I think its working correctly now... AAh, heheh what i tought it was an easy port, ended up been a big rework. Let me know if it get better or worse.. heheh thanks !!
BriefMokoloko
BriefMokoloko3mo ago
I tested it alone in multiplayer and its working 10 times better. the naming works, the adding belts to existing one works, no visual bugs atm. but i will let you know if something doesnt work when we play together on the server. Thank you for your fast fixing!
Riiskyyy
RiiskyyyOP3mo ago
I also tested the addition to existing belt system and it’s working fine in multiplayer now.
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