Distant Semaphore showing same as Home Semaphore

The "Distant" semaphore (Yellow) is in real life supposed to show yellow when the oncoming Signal is red. But with the one in the mod it just shows the same as the "Home" semaphore (Red) Even when the oncoming signal is red. Is that normal or should it be like mentioned in the first sentence? If it is normal, what is the purpose of the yellow semaphore? Picture 1: "First" signal (Before the red one) Picture 2: "Second" signal (After the first one) Picture 3: Both signals shown with the mod "Create Track Map"
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10 Replies
Steam 'n' Rails Bot
Hello @EvPlays! Someone will help you shortly, please do not ping moderators or other people and just wait for someone to come help. While waiting please check out #faq to see if it already answers your question.
neko.
neko.3d ago
The distant semaphore isn't based on real life signal states. It triggers yellow depending on the state of anything connected to the section of ahead of It. also In order to get it to do that, you need to right click the signal block with a wrench. I see that you haven't done that. @EvPlays
EvPlays
EvPlays3d ago
I've tried that on the signal already, or do you mean the track of the signal block? Also, what do you mean by "Anything connected to it"? It works on intersections but not Single Track Blocks.
EvPlays
EvPlays3d ago
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neko.
neko.3d ago
Signal block. It should change from normal to having brass on the corners. Hmm. I'm not certian then It may indeed be a bug, If that's the case.
MatrixXCV
MatrixXCV3d ago
The functionality isn't meant for single track; it's meant to show if one of the available paths is occupied. If there's no other path, it'll just show red regardless
EvPlays
EvPlays3d ago
Now this is weird: The signal going to the right is green with the signal block occupied, and the signal being switched to chain.
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MatrixXCV
MatrixXCV3d ago
er, I think i see what's wrong You're placing the signals further into the track, after the point of intersection. Best if you have them at or before.
Slimeist
Slimeist3d ago
try holding "w" over the semaphore, it has a quite good ponder
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