Mod Manager issues with swapping between Remote game and Steam local game

Since the update for the 1.0 we implemented the mods on our server, but since then I started having issues when swapping between Server and Local game from the top left drop down menu. It seem that the Mod Manager cannot keep track of changes between the two Game Installations. In the case presented in the picture, even tho I restarted the Manager, seem stuck to the server option, even tho im trying to change mods on the local machine.
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Solution:
then i bet was the fact that the server was running the game, so files were locked
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23 Replies
Mircea
Mirceaā€¢3mo ago
Changes are made to the profile, not the install, so because both the server and the client are using the same profile, it applies the profile change to both
Giakkons
GiakkonsOPā€¢3mo ago
This makes no sense tho 1. makes the Game install selection pointless, what if i want to only change stuff on my local machine?
sjhoward
sjhowardā€¢3mo ago
Then you add a profile
Giakkons
GiakkonsOPā€¢3mo ago
2. while i wrote the point 1 I forgot the point 2 šŸ˜‚
Mircea
Mirceaā€¢3mo ago
If you want to play different saves, for example, with different mods than are on the server, yes, you should use a different profile
Giakkons
GiakkonsOPā€¢3mo ago
Still, makes no sense to have different game installation as a selection if they cannot be handled individually
Mircea
Mirceaā€¢3mo ago
The layout is a bit confusing, to be fair, but it's there so that you can choose which profile to apply to each install In the future I want to turn that into a "page" or something like that, which would combine the server manager too, which is a dialog
Giakkons
GiakkonsOPā€¢3mo ago
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Giakkons
GiakkonsOPā€¢3mo ago
now whatever I do I get this and im on Steam as selection on top, server is up and reachable
Mircea
Mirceaā€¢3mo ago
Try restarting SMM, I don't think it retries the connection if it fails after the first load
Giakkons
GiakkonsOPā€¢3mo ago
had to re-install it restart did not help
Mircea
Mirceaā€¢3mo ago
Reinstalling does nothing though
Giakkons
GiakkonsOPā€¢3mo ago
fixed it here
Mircea
Mirceaā€¢3mo ago
It's basically just extracting the SMM exe and Uninstaller.exe from a glorified zip
Giakkons
GiakkonsOPā€¢3mo ago
Guess we found one of the issues for the main problem I reported we were 2 fellas with 2 different profiles (even if with the same mods) modifying stuff on the server, not at the same time we noticed there were a lock file for every profile we used, and our wild guess is that this might have annoyed the Mod Manager @Mircea (Area Actions) do you think this might be the case?
Mircea
Mirceaā€¢3mo ago
If the profiles have the same name it's not ideal, because it could end up in mod versions constantly changing for mods that are in one profile and not the other, though that's unlikely with the current updated mods (not many complex dependencies) But that shouldn't cause it
Solution
Giakkons
Giakkonsā€¢3mo ago
then i bet was the fact that the server was running the game, so files were locked
Mircea
Mirceaā€¢3mo ago
Ah, yeah, that would do it Windows, right?
Giakkons
GiakkonsOPā€¢3mo ago
yep
Mircea
Mirceaā€¢3mo ago
Yeeeah Idk if there's a way to check if the game is running through FTP
Giakkons
GiakkonsOPā€¢3mo ago
my issue was that i didnt knew about the fact it acted on both local and remote
Mircea
Mirceaā€¢3mo ago
Besides handling I/O errors as "game is running"
Giakkons
GiakkonsOPā€¢3mo ago
(still makes no sense to me, but it's not my software šŸ˜‚ so gotta adapt)
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