Mod Manager issues with swapping between Remote game and Steam local game
Since the update for the 1.0 we implemented the mods on our server, but since then I started having issues when swapping between Server and Local game from the top left drop down menu. It seem that the Mod Manager cannot keep track of changes between the two Game Installations. In the case presented in the picture, even tho I restarted the Manager, seem stuck to the server option, even tho im trying to change mods on the local machine.
Solution:Jump to solution
then i bet was the fact that the server was running the game, so files were locked
23 Replies
Changes are made to the profile, not the install, so because both the server and the client are using the same profile, it applies the profile change to both
This makes no sense tho
1. makes the Game install selection pointless, what if i want to only change stuff on my local machine?
Then you add a profile
2. while i wrote the point 1 I forgot the point 2
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If you want to play different saves, for example, with different mods than are on the server, yes, you should use a different profile
Still, makes no sense to have different game installation as a selection if they cannot be handled individually
The layout is a bit confusing, to be fair, but it's there so that you can choose which profile to apply to each install
In the future I want to turn that into a "page" or something like that, which would combine the server manager too, which is a dialog
now whatever I do I get this
and im on Steam as selection on top, server is up and reachable
Try restarting SMM, I don't think it retries the connection if it fails after the first load
had to re-install it
restart did not help
Reinstalling does nothing though
fixed it here
It's basically just extracting the SMM exe and Uninstaller.exe from a glorified zip
Guess we found one of the issues for the main problem I reported
we were 2 fellas with 2 different profiles (even if with the same mods) modifying stuff on the server, not at the same time
we noticed there were a lock file for every profile we used, and our wild guess is that this might have annoyed the Mod Manager
@Mircea (Area Actions) do you think this might be the case?
If the profiles have the same name it's not ideal, because it could end up in mod versions constantly changing for mods that are in one profile and not the other, though that's unlikely with the current updated mods (not many complex dependencies)
But that shouldn't cause it
Solution
then i bet was the fact that the server was running the game, so files were locked
Ah, yeah, that would do it
Windows, right?
yep
Yeeeah
Idk if there's a way to check if the game is running through FTP
my issue was that i didnt knew about the fact it acted on both local and remote
Besides handling I/O errors as "game is running"
(still makes no sense to me, but it's not my software š so gotta adapt)