No clearance mod installed, but still getting clearance error
As the title says, i have the noclearance mod installed. When trying to place wall-mounted floodlights on either side of the same wall, it gives the error: "An identical buildable is already built here.
- Couldn't find a command to activate - it seems to be install+ play.
- placing machines in/over each other works.
Am i doing something wrong?
10 Replies
I've seen similar reports before which seem to suggest locking the hologram might bypass the issue - the base game's clearance system was reworked for 1.0 so I'm guessing the mod may still have some kinks to iron out!
thanks for the quick reply. Unfortunately, locking the hologram does not work.
@Andre Aquila <Aquila Industrial> One for when you wake up!
Hey R. Seems like the game added one new type of block to holograms built. Like in the unliminted miners mod, now it does not allow buildings in the same space exactly. I got the same error as you: "An identical buildable is already built here." This seems to be linked to some other variable. I will study this and try to fix it asap, and remove completely any kind of block to build!
wow - amazing. thanks for all the effort!
@Andre Aquila <Aquila Industrial> Not sure if it helps, but i got the same message with pillars:
- when building a metal pillar and frame pillar in the same place, no problem.
- When building a metal pillar with soft clearance " through" a refinery, no problem.
- When building a frame pillar with soft clearance " through" a refinery, no problem.
- When building a metal pillar and frame pillar in the same place, with soft clearance " through" a refinery, problem :/
The same happens when placing corner ramps or inverted corner ramps next to each other in way that the two triangles form a square.
@Andre Aquila <Aquila Industrial> is there plans to update the change belt speed mod ?
Loved that mod cause i could stop the belt and not dismatel it
Hey Liquid, It worked in 0,8 but i cant make it work on 1.0 .. will still try some things, hope to solve this soon 🙂
@Andre Aquila <Aquila Industrial> Kool .. hope you can figure it out
Yesterday i was all day in it.. seems like there is a new actor that are responsible for the belt speeds, im having some difficulties to manipulate it 😦 hope to solve it soon