Fail to enable or disable mod
Hello, when i try to disable or enable mods with SMM3, it tell me :
failed to resolve lockfile: could not resolve mods: failed resolving profile dependencies: failed to solve dependencies: failed to make decision: failed to get package versions: failed to fetch mod TenTimesAwesomePoints: failed parsing json: invalid character 'e' looking for beginning of value
Can someone please help me ?
9 Replies
-# Responding to
Key Details for SMMDebug-2024-10-12-14-13-20.zip
triggered by @PanckeyThere is a fix currently deploying to ficsit.app, try again in a bit
oh okay i see, thank you
The problem is still being reproduced
Are you getting the exact same error message, or just failing to disable mods? Are you using SMM v3.0.1 (failing to disable mods is a known issue, and why auto-update to it has been disabled, you should revert to v3.0.0 by downloading it from https://smm.ficsit.app again)
The mods become enabled, but I see the message -
Mods in the game do not work. SMM v3.0.0
That's caused by Refined Power, use this prerelease of SMM to fix the error https://drive.google.com/file/d/1NMM96ScXxZW2M2YvL3-JlQqrI6AUWqlM/view?usp=sharing
But Refined Power is also not updated for 1.0, so you should disable it anyway
Indeed! Thank you so much for the clarification!