Structural Solutions Bug
The Small Cable Support Is invisible
Solution:Jump to solution
@Dado The mod has been updated with a hotfix. The problem was that the parts were being spawned with a scale of (0,0,0). I have disabled the scaling functions for the client until I can get it properly fixed, so they should be safe to spawn now. I have also added some code to the buildable that will check its scale and set it to 1 if it was spawned at 0, so any that you spawned before but could not dismantle should be visible now.
14 Replies
It is like this when you place it as well
Confirmed. Thanks for the report, I will fix this.
nice
also this is unrelated but I wanted to ask this... how come there is no 1m plain metal wall?
just a curious question I have
@Derp This should be fixed now, let me know if there are any other broken parts.
I can add a 1m plain metal wall later, but for now you can apply finishes to the 1m concrete wall (or any concrete part)
okay thanks
same is happening with the bollard on dedicated server - bollard turns invisible when placing and when passing through the server lags notable for everybody connected - singleplayer not doing having such issue - tried removing the bollar with the calculator by editing the save, but its not shown on map - just that 3 bollars are placed on map
might be a server issue - loaded that save in singleplayer and bollards where present - removed them
This is a different problem and definitely caused by my custom hologram code. For now, I suggest not placing that part in MP.
which other structures for now you'd suggest not to place?
which might have similar issues
The new LED panel should also have a similar problem as they share the same hologram
and fixing is possible in future? meaning if you know how to fix it?
A fix is possible. At the moment I don't know what causes it.
Solution
@Dado The mod has been updated with a hotfix. The problem was that the parts were being spawned with a scale of (0,0,0). I have disabled the scaling functions for the client until I can get it properly fixed, so they should be safe to spawn now. I have also added some code to the buildable that will check its scale and set it to 1 if it was spawned at 0, so any that you spawned before but could not dismantle should be visible now.
thanks a lot - will update asap & report back
works like a charm - thanks again for that quick fix
np, enjoy