Crash on placing Depot Uploader with Output by Andre Aquila

Whenever I place one of the depots added by the mod, The game crashes, error log below, the only related mods I can think of that might interfere would be Unlimited depot Version: 368883, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Listen Server, IsUsingMods: Yes, IsSaveGameEdited: No Unhandled Exception: EXCEPTION_STACK_OVERFLOW FactoryGameSteam_CoreUObject_Win64_Shipping!UObject::execInstanceVariable() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2241] FactoryGameSteam_CoreUObject_Win64_Shipping!UObject::execInterfaceContext() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2354] FactoryGameSteam_CoreUObject_Win64_Shipping!UObject::ProcessContextOpcode() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:3101] FactoryGameSteam_CoreUObject_Win64_Shipping!ProcessLocalScriptFunction() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1225] FactoryGameSteam_CoreUObject_Win64_Shipping!ProcessScriptFunction<void (__cdecl*)(UObject *,FFrame &,void *)>() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1055]
4 Replies
Paterade
PateradeOP•3mo ago
For some reason my message was dismissed, the issue is that the game crashes anytime I place down one of the modded output depots. Once it fully builds. The only related mod I can think of is unlimited depot storage. Version: 368883, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Listen Server, IsUsingMods: Yes, IsSaveGameEdited: No Unhandled Exception: EXCEPTION_STACK_OVERFLOW FactoryGameSteam_CoreUObject_Win64_Shipping!UObject::execInstanceVariable() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2241] FactoryGameSteam_CoreUObject_Win64_Shipping!UObject::execInterfaceContext() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2354] FactoryGameSteam_CoreUObject_Win64_Shipping!UObject::ProcessContextOpcode() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:3101] FactoryGameSteam_CoreUObject_Win64_Shipping!ProcessLocalScriptFunction() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1225] FactoryGameSteam_CoreUObject_Win64_Shipping!ProcessScriptFunction<void (__cdecl*)(UObject *,FFrame &,void *)>() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1055]``
Marcio Neves
Marcio Neves•3mo ago
Eeks, stack overflow. Some unchecked recursion in your code, @Andre Aquila <Aquila Industrial> ? 😅
AndreAquila
AndreAquila•3mo ago
I think i used the FGStorageContainer linked to the Uploader, but the hologram or other things are not running well.. i will put as a child of a Storage Container Mk1 to see if it solves it its not that, i think im using "dismantle" function wrong
Paterade
PateradeOP•3mo ago
If it helps, I never tried to dismantle them, it let me place it, and then once it fully built it goes crash Thanks @Andre Aquila <Aquila Industrial> That did it, I'd mark this as fixed but the button has abandoned me
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