(Compact Machines) Crash with Manufacturer x4 + Iodine-infused filters

@Mastrmyrtr9 (Compact Machines) Works with vanilla machine, and with x16, just the x4 crashes. Happens once it has enough input to begin constructing the first filter. Haven't checked other recipes. Fatal error! Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000044
Solution:
It's the VertexMesh. The converter had this issue too, I know the fix
Jump to solution
15 Replies
FICSIT-Fred
FICSIT-Fred2w ago
SMM Version: 3.0.0
SML Version: 3.8.0
Installed Mods: 11
Game: WindowsClient CL 368883 from Steam
Path: `c:\steam\steamapps\common\Satisfactory`
Command Line: cmd /C start steam://rungameid/526870
SMM Version: 3.0.0
SML Version: 3.8.0
Installed Mods: 11
Game: WindowsClient CL 368883 from Steam
Path: `c:\steam\steamapps\common\Satisfactory`
Command Line: cmd /C start steam://rungameid/526870
-# Responding to Key Details for SMMDebug-2024-10-11-04-14-07.zip triggered by @Ravenmyst
Ravenmyst
Ravenmyst2w ago
0x00007ffebe636474 FactoryGameSteam-FactoryGame-Win64-Shipping.dll!UFGVertexAnimatedMeshComponent::UpdateEffectTimeline() [C:\BuildAgent\work\b731a33f2a691e17\UE4\FactoryGame\Source\FactoryGame\Private\FGVertexAnimatedMeshComponent.cpp:306] 0x00007ffebe62f0fd FactoryGameSteam-FactoryGame-Win64-Shipping.dll!UVertexAnimationNotifySubsystem::Tick() [C:\BuildAgent\work\b731a33f2a691e17\UE4\FactoryGame\Source\FactoryGame\Private\FGVertexAnimatedMeshComponent.cpp:1125] 0x00007ffed3eb0745 FactoryGameSteam-Engine-Win64-Shipping.dll!FTickableGameObject::TickObjects() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Engine\Private\Tickable.cpp:153] 0x00007ffed38947c7 FactoryGameSteam-Engine-Win64-Shipping.dll!UWorld::Tick() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Engine\Private\LevelTick.cpp:1599] 0x00007ffed36c534d FactoryGameSteam-Engine-Win64-Shipping.dll!UGameEngine::Tick() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Engine\Private\GameEngine.cpp:1796] 0x00007ffebe4b1f57 FactoryGameSteam-FactoryGame-Win64-Shipping.dll!UFGGameEngine::Tick() [C:\BuildAgent\work\b731a33f2a691e17\UE4\FactoryGame\Source\FactoryGame\Private\FGGameEngine.cpp:15] 0x00007ff78acf3468 FactoryGameSteam-Win64-Shipping.exe!FEngineLoop::Tick() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5864] 0x00007ff78ad01e4c FactoryGameSteam-Win64-Shipping.exe!GuardedMain() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Launch\Private\Launch.cpp:188] 0x00007ff78ad01eca FactoryGameSteam-Win64-Shipping.exe!GuardedMainWrapper() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118] 0x00007ff78ad03194 FactoryGameSteam-Win64-Shipping.exe!LaunchWindowsStartup() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258] 0x00007ff78ad0e4f4 FactoryGameSteam-Win64-Shipping.exe!WinMain() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298] 0x00007ff78ad0edb2 FactoryGameSteam-Win64-Shipping.exe!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] 0x00007fff9448257d KERNEL32.DLL!UnknownFunction []
Mastrmyrtr9
Mastrmyrtr92w ago
Hi, what machine are you using?
Ravenmyst
Ravenmyst2w ago
The 4x Manufacturer is the only one that crashes
Mastrmyrtr9
Mastrmyrtr92w ago
Got it, thank you. Working on a fix
Ravenmyst
Ravenmyst2w ago
I think its the constructing animation?
Solution
Mastrmyrtr9
Mastrmyrtr92w ago
It's the VertexMesh. The converter had this issue too, I know the fix
Ravenmyst
Ravenmyst2w ago
awesome, thanks for the prompt attention!
Mastrmyrtr9
Mastrmyrtr92w ago
Interesting that only the x4 crashes though. Can you double check all the other variations?
Ravenmyst
Ravenmyst2w ago
the 16x and 10x are fine will check others 40x also crashes
Mastrmyrtr9
Mastrmyrtr92w ago
Hm. Okay, on it And x100 is good?
Ravenmyst
Ravenmyst2w ago
100 is good
Ravenmyst
Ravenmyst2w ago
I noticed with all of them though, the text on the machines is multiplied twice, this is a 10x and takes 150 circuit boards per minute instead of 15, but it shows both 150 and 1500 here
No description
Mastrmyrtr9
Mastrmyrtr92w ago
Yeah, that's a known bug but unfortunately I don't think I can do anything about it. I'll list that in the mod page though
Ravenmyst
Ravenmyst2w ago
ok thanks, ill mark as solved
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