Can you still do manual modding with mods that are already updated to 1.0?
If the answer is yes, how do you do it?
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"manual modding" would be following the modding setup guide, setting up the whole toolchain and than building mods on the new engine and SML yourself, its not imposable just not recommended, and certainly not an easy way to get mods working
there is also verry little overview of what mods have or have not been updated for 1.0...
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Solution
"manual modding" would be following the modding setup guide, setting up the whole toolchain and than building mods on the new engine and SML yourself, its not imposable just not recommended, and certainly not an easy way to get mods working
there is also verry little overview of what mods have or have not been updated for 1.0
And no guarantee still that the mod you wanted would have code available to be rebuilt for 1.0, would work right way without updating, or that the mod author would even make it available to you
Oh.. I saw that sml needed the correct version for it to work. What version is satisfactory now?
I assume not any of these as it's before the stable release
you need SML 3.8
nothing that works on SF 1.0 is uploaded to ficsit yet
so the only way to get it is by "manual modding"
Ahh, ok
I'll look fr it now
i cant find it :/
that's because it hasn't been released
Manual modding is basically "set up the dev environment and make a mod"
So, for simplicity sake, I will say it again to be clear: Mods do not work in 1.0 and there is no release of the mod framework to allow mods to work yet.