Can you still do manual modding with mods that are already updated to 1.0?

If the answer is yes, how do you do it?
Solution:
"manual modding" would be following the modding setup guide, setting up the whole toolchain and than building mods on the new engine and SML yourself, its not imposable just not recommended, and certainly not an easy way to get mods working there is also verry little overview of what mods have or have not been updated for 1.0...
Jump to solution
8 Replies
Solution
Jarno
Jarno4mo ago
"manual modding" would be following the modding setup guide, setting up the whole toolchain and than building mods on the new engine and SML yourself, its not imposable just not recommended, and certainly not an easy way to get mods working there is also verry little overview of what mods have or have not been updated for 1.0
Lynkfox
Lynkfox4mo ago
And no guarantee still that the mod you wanted would have code available to be rebuilt for 1.0, would work right way without updating, or that the mod author would even make it available to you
Connie.
Connie.OP4mo ago
Oh.. I saw that sml needed the correct version for it to work. What version is satisfactory now?
Connie.
Connie.OP4mo ago
I assume not any of these as it's before the stable release
No description
Jarno
Jarno4mo ago
you need SML 3.8 nothing that works on SF 1.0 is uploaded to ficsit yet so the only way to get it is by "manual modding"
Connie.
Connie.OP4mo ago
Ahh, ok I'll look fr it now i cant find it :/
sjhoward
sjhoward4mo ago
that's because it hasn't been released
Lynkfox
Lynkfox4mo ago
Manual modding is basically "set up the dev environment and make a mod" So, for simplicity sake, I will say it again to be clear: Mods do not work in 1.0 and there is no release of the mod framework to allow mods to work yet.

Did you find this page helpful?