Can't open mod manager or turn off mods.
When I tried to launch Satisfactory the game crashed due to a missing mod file or smth so I decided to remove the mod folder and now my game crashes if I try to open it, I reinstalled the mod manager to see if I could turn off the mods that way but it won't let me select anything.
I got 2 files attached to this post
1: debug info for mod manager
2: Note pad copy of the crash log(copy pasted as I am unable to download it for some reason)
Solution:Jump to solution
Automated responses for Dimonches2007 (784037642445651978)
isusingmodsno
It appears your crash was generated from a copy of the game that does not have mods installed. We likely can't help with it. Please use the Unreal crash reporter dialog to report the error the game developers and/or report it on the official discord and QA site.
fcompilepipelinestatetask::compilepso
This is a known base-game crash unrelated to mods. It's caused by graphics driver problems. Try adding (or removing, if it's already there) the
-dx11
argument from your game's launch arguments.smm1.0
-# (Known issue
TargetRename1.0
/ smmsteam1.0
/ Temp1.0PluginFailedToLoad
/ DisableMods1.0
)
Read all of the directions here to fix the problem!
---> https://discord.com/channels/555424930502541343/1283153147015204915 <---
Still having trouble? Post in <#1243688087578738770>1.0shaders
"Shader compilation failures are Fatal."
is a bug in 1.0 unrelated to mods and can be fixed by adding or removing the -dx11 launch argument from your game. For more info see >dx11
1 Reply
Solution
Automated responses for Dimonches2007 (784037642445651978)
isusingmodsno
It appears your crash was generated from a copy of the game that does not have mods installed. We likely can't help with it. Please use the Unreal crash reporter dialog to report the error the game developers and/or report it on the official discord and QA site.
fcompilepipelinestatetask::compilepso
This is a known base-game crash unrelated to mods. It's caused by graphics driver problems. Try adding (or removing, if it's already there) the
-dx11
argument from your game's launch arguments.smm1.0
-# (Known issue
TargetRename1.0
/ smmsteam1.0
/ Temp1.0PluginFailedToLoad
/ DisableMods1.0
)
Read all of the directions here to fix the problem!
---> https://discord.com/channels/555424930502541343/1283153147015204915 <---
Still having trouble? Post in <#1243688087578738770>1.0shaders
"Shader compilation failures are Fatal."
is a bug in 1.0 unrelated to mods and can be fixed by adding or removing the -dx11 launch argument from your game. For more info see >dx11